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Varg Nibley, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a weathered and beat up set of banded mail beneath an oversized tan coat. He has wavy red hair. His otherwise smooth face is marked with small tiny scars.

Personality: He speaks before he thinks and is too direct. Varg is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Sailor arts, while his father instructed him in etiquette, music and courtly manner. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has since lost track of the people in his past.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Athletic. Flaws: Impulsive. Bonds: Family, Rich. Occupation: Sailor

Voice: Spits and sputters

Attributes [hide]

Varg Nibley, Male Half-Orc Ranger 4
Medium (5'6") Half-Orc, True Neutral (CR 4)
Armor Class 12
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)15 (+2) 10 (+0)10 (+0) 13 (+1)10 (+0)
Skills Religion +2, Survival +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 1d10+5, Ranged +4 / 1d10+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 6000 cp. 1 Minor magic item.


Social Check DCs


Orryn Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He is wearing colorful clothing, dressed as a Assassin. Beneath his clothing is a huge mess of scar tissue. He keeps his red hair in a pixie cut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Orryn was born in the west. At a young age he loved to build and create. Orryn abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.

Motivation: He wants to meet his childhood hero.

Ideals: Joker, Persistence. Flaws: PTSD. Bonds: Slave, Attractive, Adventurer. Occupation: Assassin

Voice: Mumbles to self between sentences

Attributes [hide]

Orryn Quillsharpener, Male Gnome Warrior 1
Small (3'2") Gnome, Lawful Good (CR 1)
Armor Class 13
Hit Points 13 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 16 (+3)12 (+1) 15 (+2)13 (+1)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common, Gnome, Halfling
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 40 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Nordak Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'3" when asserting himself. His auburn hair is thinning but still full. He is baby faced.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. As long as the job gets done he does not care how it got done.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Nordak took refuge in the old dungeon and found the beat up nunchaku and armor he uses now. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is greedy; and he feels that his past leaves him morally obligated to help

Ideals: Professionalism. Flaws: Shy. Bonds: Rich, Nature. Occupation: Shepherd

Voice: Timid voice

Attributes [hide]

Nordak Frostbeard, Male Dwarf Fighter 2
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 28 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 20 (+5)14 (+2) 16 (+3)12 (+1)
Skills Medicine +5, Religion +4
Senses Passive Perception 13
Languages Common, Dwarven, Druidic, Draconic
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: 70 pp. 1 Banded mail.


Social Check DCs


Ghesh Qyxpahrgh, Male Dragonborn [Permalink]

Personal [hide]

Description: He is lean but muscular and wears bulky grey painted plate armor. He wears a deerstalker hat to hide his balding. His eyes are gold and catlike.

Personality: Always inclined to offer people food he seems plenty friendly. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born to a pair of adventurers, Ghesh grew up listening to his mother's many stories. He worked as a nervous Barrister and found it very stressful. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants a kiss; and he wants to meet his childhood hero

Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Adventurer, Has a crush. Occupation: Barrister

Voice: Soothing and warm

Attributes [hide]

Ghesh Qyxpahrgh, Male Dragonborn Ranger 2
Medium (6'6") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)15 (+2) 14 (+2)16 (+3) 13 (+1)12 (+1)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Dwarven, Elven, Giant
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 340 gp.


Social Check DCs


Efferil Selevarun, Male Elf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears brown painted combat armor at almost all times. His hair is long and white with streaks of brown, and is pulled back with small brown clips. His beard is brown, braided, and well cared for. His eyes are hazel and he is always smoking a pipe.

Personality: He is extraordinarily eccentric. As long as the job gets done he does not care how it got done.

History: Efferil was raised in a hard working conservative environment. While he appears to be a normal Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He then took over the family business and is one of the better Mercenary for hire.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Professionalism, Logical. Flaws: Insane. Bonds: Job. Occupation: Mercenary

Voice: Australian accent

Attributes [hide]

Efferil Selevarun, Male Elf Adept 2
Medium (4'9") Elf, Neutral Good (CR 2)
Armor Class 11
Hit Points 6 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 7 (-2)12 (+1) 10 (+0)16 (+3)
Skills Animal Handling +2, Nature +3
Senses Passive Perception 10
Languages Common, Elven, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 140 gp. 1 Half-Plate.


Social Check DCs

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