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NPC Generator

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Advanced [show]


Oren TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He carries with him a set of morningstars, each one with a jet on the hilt. He only wears one on his belt and the other on his back. He has done his best to style his white hair to look like a famous performer. He is baby faced.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born on a small isolated farm. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He's also a talented Spice Merchant, but doesn't like to broadcast it.

Motivation: Balancing his hectic life and new Cartwright responsibilities is difficult; and he'd like to take his coworkers down a peg

Ideals: Fighting, Joker. Bonds: Poor, Attractive, Nature, Job. Occupation: Cartwright

Voice: Spanish accent

Attributes [hide]

Oren TellPenny, Male Halfling Expert 6
Small (3'3") Halfling, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 30 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 14 (+2)17 (+3) 14 (+2)16 (+3)
Skills Deception +6, Survival +5
Senses Passive Perception 12
Languages Common, Halfling, Undercommon, Elven, Infernal
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 50 pp. Black pearl (500 gp). Black star sapphire (1200 gp). Violet garnet (500 gp). Citrine (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Krimmon Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: This man wears a custom-built plate barding that's adorned with grey lining and desert motifs. He has a penchant for wearing a ring with an oversized amber on his left hand. His auburn hair is styled in orderly dreadlocks. He wears large thick round spectacles.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was born in a small desert village. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has decided he is irredeemable; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Antagonistic, Insane. Bonds: Rich, Criminal record, Nature. Occupation: Body Guard

Voice: Tuts and clicks tongue

Attributes [hide]

Krimmon Shadowquick, Male Halfling Monk 2
Small (2'10") Halfling, True Neutral (CR 2)
Armor Class 13
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)16 (+3) 18 (+4)13 (+1)
Skills Acrobatics +4, Religion +5
Senses Passive Perception 14
Languages Common, Halfling, Gnome, Druidic, Goblin
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +5

Possessions: Just what you see.


Social Check DCs


Crampernap Shadowcloak, Male Gnome [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He is portly but not overly obese. His white hair has been sun bleached extensively. He has several tiny aquamarine earrings on each ear.

Personality: Abrasive and pushy, he has a hard time making friends. He is obsessed with his god.

History: He was raised by priests from a young age. His mother was a mechanic, and taught him how to fix just about anything. He now mingles about in high society.

Motivation: He has a rivalry with the Church that dominates his actions; and he is greedy

Ideals: Persistence. Flaws: Antagonistic. Bonds: Rich, Religious, Mentor. Occupation: Engraver

Voice: Low rumbling, strings words together

Attributes [hide]

Crampernap Shadowcloak, Male Gnome Expert 4
Small (3'6") Gnome, Neutral Evil (CR 4)
Armor Class 10
Hit Points 37 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 20 (+5)14 (+2) 14 (+2)12 (+1)
Skills Arcana +4, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Gnome, Abyssal, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Everard Bentley, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a weathered and beat up set of banded mail beneath an oversized brown coat. His hair is auburn and very short. He wears large thick round spectacles.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is obsessed with a lost civilization.

History: When he was but 7 years old his parents immigrated from the west. A freak accident while working with his Barber father left him crippled. He moves from town to town, unable to find a place to settle.

Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality

Flaws: Shy, Disease. Bonds: Adventurer, Immigrant. Occupation: Bellfounder

Voice: Speaks in third person

Attributes [hide]

Everard Bentley, Male Human Barbarian 1
Medium (5'9") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)12 (+1) 15 (+2)15 (+2)
Skills Animal Handling +4, Athletics +3
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3

Possessions: 40 gp.


Social Check DCs


Merihim Still, Male Tiefling [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears tight fitting clothing which further accentuates his frame. His blue hair is knotted and matted. His eyes are black and catlike.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is a ruthless business man, a trait he acquired from his father.

History: Merihim was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Jeweler work with an outfit from a few towns over. Jeweler work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has dedicated himself to building a better trade route.

Motivation: He is unsatisfied with his job; and his religion dominates his actions

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Job, Adventurer, Religious. Occupation: Jeweler

Voice: Booming voice

Attributes [hide]

Merihim Still, Male Tiefling Bard 11
Medium (5'8") Tiefling, Neutral Good (CR 11)
Armor Class 11
Hit Points 34 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 9 (-1)15 (+2) 17 (+3)14 (+2)
Skills Persuasion +6
Senses Passive Perception 13
Languages Common, Infernal, Druidic
Attacks Melee +8 / 3d8+4, Ranged +5 / 3d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14333310

Possessions: 3100 gp. 1 Minor magic item.


Social Check DCs

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