Frederick Burton, Male Human [Permalink]
Personal [hide]
Description: He has a large white mantle and cape that has been intricately interwoven into his grey robe. His hair is white and curly. He wears round tiny glasses practically rammed into his face.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. His job bores him to no end. He has decided to make it more interesting.
History: A powerful necromancer made him what he is. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Since then, he has sought to make the best of life.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Optimist, Fighting. Bonds: Adventurer, Criminal record, Mentor. Occupation: Apothecary
Voice: Boston accent
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 11)
Armor Class 12
Hit Points 46 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 14 (+2) | 12 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 4 |
Possessions: 2800 gp. Coral (160 gp). Alexandrite (600 gp). Red garnet (160 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Rivaan Hashphronyxadyn, Male Dragonborn [Permalink]
Personal [hide]
Description: He is typically in his Bather uniform. He is portly but not overly obese. His gold crest is drawn into a tight pony tail with a card scrunchie. His eyes are likewise red.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a great chef.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has worked as a Bather like his mother before him.
Motivation: To be a Barber again; and to end his boredom
Ideals: Gifted. Flaws: Antagonistic, Mundane. Bonds: Job, Mentor. Occupation: Bather
Voice: Dark and ominous
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Good (CR 15)
Armor Class 9
Hit Points 69 (15d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 12 (+1) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 4d8+1, Ranged +4 / 4d8-1, Grapple +5
Possessions: 5000 gp. Large well-done wool tapestry (400 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Gold and topaz bottle stopper cork (500 gp). Gold cup set with emeralds (6000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). 1 Minor magic item.
Raam Sorrow, Male Tiefling [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he is wearing a perfectly clean shirt and pair of pants. His hair is silver, silky, and of moderate length. He wears large thick round spectacles.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He does not trust anyone and sleeps with one eye open.
History: He was born at the edge of vast desert. Raam liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants his loneliness to end; and he wants to get laid
Flaws: Selfish, Insomniac. Bonds: Attractive, Nature, Has a crush. Occupation: Architect
Voice: Spanish accent
Attributes [hide]
Medium (6'6") Tiefling, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 35 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 10 (+0) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Auran, Gnome
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 |
Possessions: 4000 sp. Blue quartz (5 gp). 1 Minor magic item.
Nicor Bright, Male Tiefling [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His long black hair is drawn into a two foot long braid. His eyes are a pleasant silver.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Born in the west to a Miller, Nicor learned a great deal about his father's area of expertise. Like his father and his sister before him, after school he went straight into learning to become a Miller. He is searching for what he claims is his rightful reward.
Motivation: Balancing his hectic life and new Miller responsibilities is difficult; and to be a blacksmith again
Ideals: Gifted, Entrepeneur. Bonds: Adventurer, Poor, Job. Occupation: Miller
Voice: Soft and mumbly
Attributes [hide]
Medium (6'3") Tiefling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 16 (+3) | 13 (+1) | 11 (+0) | 20 (+5) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
Possessions: 700 sp. Jasper (60 gp).
Alston Nucklestamp, Male Gnome [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a shirt that is too small, which lets his gut show, with a ratty yellow coat over it. He has a long brown beard with little hanging trinkets. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: The child of a Performer, who enjoyed hunting, Alston was taken on many hunting expeditions. He dropped out of school to support his sick father, and resented it. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To unite with his brother; and his relatives are trying to arrange a marriage
Ideals: Logical. Flaws: Ugly, Greedy. Bonds: Nature, Family. Occupation: Body Guard
Voice: Hissing voice
Attributes [hide]
Small (3'4") Gnome, Lawful Neutral (CR 4)
Armor Class 15
Hit Points 28 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 15 (+2) | 13 (+1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 2 | 0 |
Possessions: 300 gp. Silver pearl (40 gp). Brown-green garnet (40 gp). 1 Minor magic item.
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