Aelar Fasharash, Male Elf [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears tight fitting clothing which further accentuates his frame. His chestnut hair is drawn into a tight pony tail with a card scrunchie. His half smiles and violet eyes are beguiling and draw you in.
Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Aelar was born with his father's beautiful face. Aelar liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He moves from town to town, unable to find a place to settle.
Motivation: He feels the way he acts is they only way to get by in the world; and money/treasure
Ideals: Impeccable. Bonds: Attractive, Enemies, Rich, Nature, Immigrant. Occupation: Mayor
Voice: Switch between two voices
Attributes [hide]
Medium (5'2") Elf, Chaotic Evil (CR 13)
Armor Class 12
Hit Points 79 (13d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 14 (+2) | 13 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Abyssal
Attacks Melee +3 / 4d4-1, Ranged +6 / 4d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 1000 gp. Lapis lazuli (16 gp). Hematite (16 gp). Violet garnet (600 gp). Rhodochrosite (16 gp). Red spinel (100 gp). Citrine (30 gp). Aquamarine (600 gp). Smoky quartz (30 gp). Moss agate (16 gp). Violet garnet (600 gp). Emerald (1000 gp). Deep blue spinel (600 gp).
Raam Abstract, Male Tiefling [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He has a slight overbite and is overall scrawny. His hair is silver and curly. This white eyed northerner is not easily forgotten.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: Raam lived on a farm with his father, near the main road leading to a nearby town. From there he went from mercenary job to mercenary job. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: An old rival family wants him found; and a need for knowledge about a nearby landmark
Ideals: Philantrophist. Bonds: Criminal record, Family, Adventurer. Occupation: Seamstress
Voice: Hollow voice
Attributes [hide]
Medium (5'2") Tiefling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 14 (+2) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Giant, Goblin
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 20 gp. Golden yellow topaz (200 gp). 1 Masterwork Common Melee.
Mindartis Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: This man wears a red vest and prefers brown and white shirts. His boots appear to have been at one point steel toed but are quite worn down, and sports empty pouches on his belt. He has no hair. He is baby faced.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. As long as the job gets done he does not care how it got done.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His father took him hunting and taught him how to get in the mind of other creatures. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Money/treasure.
Ideals: Professionalism. Flaws: Ugly, Disease. Bonds: Nature, Rich. Occupation: Carter
Voice: Thin and wheezing
Attributes [hide]
Medium (4'8") Elf, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 24 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 10 (+0) | 13 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Bulzo Strongbones, Male Halfling [Permalink]
Personal [hide]
Description: An older man who wears a violet shirt, with a red mid length shorts with red tights and flats, usually wearing a coat over them, he is not a threatening figure. His blonde hair is thinning but still full. He wears round tiny glasses practically rammed into his face.
Personality: Confrontational and typically high on some drug or another. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He is the product a well kept family trust fund and as such has never really known need. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. He's since become an addict/alcoholic.
Motivation: Nothing but the best is good enough for him; and regain custody of his daughter
Ideals: Entrepeneur, Impeccable. Flaws: Addict. Bonds: Rich, Family. Occupation: Junk Dealer
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 13 (+1) | 13 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Goblin
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 20 gp.
Resh Marlee, Male Half-Orc [Permalink]
Personal [hide]
Description: This tall, slender man wears rags and sports a simple walking cane. His hair, while still mostly auburn, has prominent grey streaks. He has gleaming, smiling brown eyes.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He does not trust anyone and sleeps with one eye open.
History: He was born blind and as such lacked many opportunities for work. Cursed with a spirit at a very young age, Resh has worked very hard to control his curse. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Seeks redemption; and a need for knowledge about a nearby landmark
Ideals: Fighting. Flaws: Insomniac, Disease. Bonds: Poor, Adventurer, Criminal record. Occupation: Bookbinder
Voice: Switch between two voices
Attributes [hide]
Medium (5'2") Half-Orc, True Neutral (CR 7)
Armor Class 10
Hit Points 38 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 10 (+0) | 10 (+0) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
Possessions: 10000 sp. 1 Minor magic item. 1 Minor magic item.
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