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NPC Generator

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Advanced [show]


Drifting Peak, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a fine chain shirt which he covers with black colored cloaks and clothing. He has white fur. He tend to wears goggles to shield his eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He receives visions of the future at random moments

History: Drifting lived on a farm with his father, near the main road leading to a nearby town. His parents enrolled him in a Rogue school at a young age so that he could practice his martial talents. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: A strong sense of loyalty to Tabaxi people; and find a way to reverse the transformation of his sister

Ideals: Impeccable, Gifted. Flaws: Disease, Racist. Bonds: Family. Occupation: Banker

Voice: Low rumbling, strings words together

Attributes [hide]

Drifting Peak, Male Tabaxi Rogue 9
Medium (6'2") Tabaxi, Chaotic Neutral (CR 9)
Armor Class 13
Hit Points 49 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 15 (+2)14 (+2) 9 (-1)18 (+4)
Skills Investigation +5, Religion +5
Senses Passive Perception 9
Languages Common, Sylvan, Terran
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +3

Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ildrex Hashphronyxadyn, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a blue vest and prefers grey and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His long scarlet crest is drawn into a two foot long braid. He wears an eyepatch.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born in the west, but his parents moved at a very young age to the east. His family was turned out during the war. He and his family wandered west to less war torn lands. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Further expansion of business; and wants to open a new tavern

Flaws: Ugly, PTSD. Bonds: Immigrant, Job, Adventurer. Occupation: Hunter

Voice: Uses sign language

Attributes [hide]

Ildrex Hashphronyxadyn, Male Dragonborn Bard 10
Medium (6'2") Dragonborn, True Neutral (CR 10)
Armor Class 12
Hit Points 61 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)13 (+1) 15 (+2)17 (+3)
Skills Acrobatics +6, Stealth +6
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133332

Possessions: 900 gp. Brass mug with jade inlays (500 gp). Large well-done wool tapestry (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Cloth of gold vestments (30 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Enialis Mundy, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He carries with him a set of tridents, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His head has been shaved. His brown eyes have a joyful gleam in them most of the time.

Personality: He speaks before he thinks and is too direct. Enialis enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born a particularly ugly child, much to the horror of his parents. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Enialis fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To prove his worth to the world; and he doesn't get along with people that don't share his tastes

Ideals: Fighting. Flaws: Ugly, Impulsive, Hedonist. Bonds: Poor. Occupation: Doctor

Voice: Rhymes sentences (sorry)

Attributes [hide]

Enialis Mundy, Male Half-Elf Warlock 6
Medium (5'8") Half-Elf, Lawful Neutral (CR 6)
Armor Class 9
Hit Points 41 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)11 (+0) 13 (+1)13 (+1)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Five Thundercloud, Male Tabaxi [Permalink]

Personal [hide]

Description: This northern man wears a green cloak and cross-gartered black stockings. His clothes are grease stained in places. He sports a flattop fur cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He always tries to repair and not replace. It was this mentality that drove him into the Bounty Hunter business.

History: He was born a particularly ugly child, much to the horror of his parents. When money was particularly tight he was walking through alleys when he overheard a Bounty Hunter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure.

Ideals: Persistence. Flaws: Ugly, Selfish. Bonds: Poor, Immigrant. Occupation: Bounty Hunter

Voice: Smooth and feminine

Attributes [hide]

Five Thundercloud, Male Tabaxi Ranger 10
Medium (6'6") Tabaxi, Lawful Good (CR 10)
Armor Class 13
Hit Points 54 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 11 (+0)16 (+3) 12 (+1)15 (+2)
Skills Performance +6, Sleight of Hand +7
Senses Passive Perception 11
Languages Common, Celestial, Sylvan, Elven
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13011

Possessions: 2000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp).


Social Check DCs


Trail On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: This eastern man wears suspenders and brown workpants. His shirt is yellow, and he wears a heavy brown leather apron most of the time. His clothes are grease stained in places. His lavender fur is greasy and uncared for. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He does not trust anyone and sleeps with one eye open.

History: He was born to loving parents in a slum to the east. He took every job he could get his hands on, but the opportunities for Tabaxis in the east were limited. He left for the east, certain he would find work there.

Motivation: To get a good night's sleep.

Ideals: Impeccable. Flaws: Ugly, Insomniac. Bonds: Poor, Immigrant. Occupation: Bellfounder

Voice: Pirate accent

Attributes [hide]

Trail On the Water, Male Tabaxi Commoner 11
Medium (6'9") Tabaxi, Chaotic Good (CR 11)
Armor Class 14
Hit Points 53 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)19 (+4) 15 (+2)15 (+2) 13 (+1)11 (+0)
Skills Medicine +5, Stealth +8
Senses Passive Perception 11
Languages Common, Undercommon, Abyssal
Attacks Melee +7 / 3d8+3, Ranged +8 / 3d8+4, Grapple +4

Possessions: 1700 gp. Gold cup set with emeralds (3000 gp). Embroidered and bejeweled glove (1000 gp). Silver comb with moonstones (800 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (50 gp).


Social Check DCs

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