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Advanced [show]


Az-Adar Richie, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a white vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his white boots flare out at the collars, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'3" when asserting himself. His blonde hair is still thick. This hazel eyed easterner is not easily forgotten.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. His job bores him to no end. He has decided to make it more interesting.

History: He was raised in a plains tribe. Over the years he perfected his riding and shooting skills. He has taken up work as a Actor and fed both sides of the war false information with the goal of increasing casualties.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and to reunite with his old friends

Flaws: PTSD. Bonds: Job, Adventurer, Criminal record, Nature. Occupation: Actor

Voice: Indian accent

Attributes [hide]

Az-Adar Richie, Male Half-Orc Cleric 3
Medium (5'3") Half-Orc, Neutral Evil (CR 3)
Armor Class 10
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 9 (-1)13 (+1) 9 (-1)13 (+1)
Skills Intimidation +3, Survival +1
Senses Passive Perception 9
Languages Common, Orc, Elven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1800 sp.


Social Check DCs


Damakos Blame, Male Tiefling [Permalink]

Personal [hide]

Description: Standing 5'7", this man is wearing a perfectly clean shirt and pair of pants. His brown hair is slicked back into a classic pompadour. His half smiles and red eyes are beguiling and draw you in.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is lazy and tries to find solutions quickly.

History: He was born the only child of a wealthy merchant. Like his father and his brother before him, after school he went straight into learning to become a Engraver. He has drifted from career to career and currently works as a Engraver.

Motivation: Wants his loneliness to end; and to be a tanner again

Ideals: Entrepeneur. Flaws: Disease, Lazy. Bonds: Attractive, Job, Has a crush. Occupation: Engraver

Voice: pre-pubescent

Attributes [hide]

Damakos Blame, Male Tiefling Paladin 13
Medium (5'7") Tiefling, Neutral Good (CR 13)
Armor Class 10
Hit Points 126 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)11 (+0) 18 (+4)12 (+1)
Skills Arcana +4, Survival +8
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 4d4+1, Ranged +4 / 4d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1601110

Possessions: 3000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ulfgar Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: He is a husky man, who wears a robe, a symbol of his god around his neck, and a pickaxe on his belt. His chestnut hair is still thick. His brown eyes are passionate and lively.

Personality: Ulfgar is depressed about a lot of things. He tends to be a nihilist. He receives visions of the future at random moments

History: He was born to loving parents in a slum to the west. A few years later when the south was not economically sound they moved to his current location. He was granted necromantic powers by his dying sister.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Ideals: Fighting, Gifted. Flaws: Depressed. Bonds: Poor, Immigrant. Occupation: Armorer

Voice: Scottish accent

Attributes [hide]

Ulfgar Daerdahk, Male Dwarf Druid 2
Medium (4'4") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 12 (+1)15 (+2) 16 (+3)9 (-1)
Skills Athletics +5, Nature +4
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan, Druidic
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 330 gp. 1 Half-Plate.


Social Check DCs


Qualen Lingenhall, Male Gnome [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a small bristly mustache and wavy auburn hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Qualen wants to be seen as a stoic, levelheaded, noble Commoner, so he tries to act the part. He does a good job, for the most part... He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Disciplined, Philantrophist. Flaws: Antagonistic. Bonds: Poor, Attractive. Occupation: Servant

Voice: Aggressive tone

Attributes [hide]

Qualen Lingenhall, Male Gnome Commoner 6
Small (3'2") Gnome, Neutral Good (CR 6)
Armor Class 12
Hit Points 38 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)11 (+0) 13 (+1)17 (+3)
Skills Performance +6, Religion +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nalral Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: A 4'4" eastern man, he wears a grey tunic with tan highlights, and long white pants that bunch up around his shoes. His hair is always cut to a buzz. He has a dull look in his amber eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born to a criminal king-pin and mafia family At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He now owns his own business.

Motivation: He's repulsed by the PC; and he is greedy

Flaws: Antagonistic. Bonds: Criminal record, Job, Rich. Occupation: Herbalist

Voice: Pirate accent

Attributes [hide]

Nalral Balderk, Male Dwarf Adept 2
Medium (4'4") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 12 (+1)17 (+3) 17 (+3)11 (+0)
Skills Nature +5, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Dwarven, Ignan, Celestial, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 8000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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