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Advanced [show]


Quick Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. His gray fur is unkempt and raggedy. His copper eyes dart around the room hyper actively observing anyone and anything.

Personality: He likes to make people angry or surprised. Animals are drawn to him, and he is able to talk to them.

History: He was born the only child of a wealthy merchant. Through the years after Quick was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Quick's mother didn't care for him much, and the feeling was mutual. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the south.

Ideals: Gifted, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Miller

Voice: Spanish accent

Attributes [hide]

Quick Wind, Male Tabaxi Warrior 3
Medium (5'1") Tabaxi, Neutral Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 8 (-1)10 (+0) 14 (+2)17 (+3)
Skills Intimidation +5, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Immeral Rothenel, Male Elf [Permalink]

Personal [hide]

Description: This man stands a little under 4'8" and is a bit bulky. He is very muscular particularly in the legs. He wears a simple red robe with green stripes complete with hood. His hair is golden and curly. He tend to wears goggles to shield his eyes.

Personality: He is extraordinarily eccentric. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He comes from a rich northern family. He made a point of taking high paying jobs and getting most of it up front. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Immeral was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: He wants to get laid; and a deep hatred of gnolls

Flaws: Insane. Bonds: Adventurer, Rich, Enemies, Has a crush. Occupation: Sculptor

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Immeral Rothenel, Male Elf Barbarian 6
Medium (4'8") Elf, Chaotic Good (CR 6)
Armor Class 14
Hit Points 46 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 8 (-1)13 (+1) 10 (+0)10 (+0)
Skills Deception +3, History +4
Senses Passive Perception 10
Languages Common, Elven, Sylvan
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4

Possessions: 40000 cp.


Social Check DCs


Thamior Ilphelkiir, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears brown leather gloves, a brown jacket, and tight pants. His hair is always cut to a buzz. He is baby faced.

Personality: He is witty, but his monotone delivery comes off as unnerving He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: Thamior was born the youngest of three triplets. His mother was a soldier and died while he was still young. Thamior was left his mother's suit of armor and trained in its use and care. He has been saving his money to try and buy his brother's freedom.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and he is content

Ideals: Joker. Flaws: Mundane. Bonds: Enemies, Family, Military. Occupation: Courier

Voice: Low rumbling, strings words together

Attributes [hide]

Thamior Ilphelkiir, Male Half-Elf Warrior 7
Medium (5'2") Half-Elf, Neutral Good (CR 7)
Armor Class 12
Hit Points 35 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)10 (+0) 11 (+0)14 (+2)
Skills Animal Handling +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3

Possessions: 400 gp. Black velvet mask with numerous citrines (180 gp). Embroidered silk and velvet mantle with numerous moonstones (2600 gp). Old masterpiece painting (2200 gp). Sapphire pendant on gold chain (2600 gp).


Social Check DCs


Arannis Firahel, Male Half-Elf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He wears a feathered hat to cover his moderate length blonde hair. His violet eyes dart from person to person to random spaces in the air.

Personality: His tongue was cut out and he uses sign language. He receives visions of the future at random moments

History: Born in the west to a Knight, Arannis learned a great deal about his father's area of expertise. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was granted psionic powers by his dying sister.

Motivation: Marry his sister to traveling adventurers; and find a way to reverse the transformation of his sister

Ideals: Gifted. Flaws: Disease. Bonds: Rich, Job, Mentor, Family. Occupation: Knight

Voice: Eastern European accent

Attributes [hide]

Arannis Firahel, Male Half-Elf Fighter 15
Medium (5'3") Half-Elf, Chaotic Good (CR 15)
Armor Class 9
Hit Points 132 (15d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 14 (+2)13 (+1) 15 (+2)16 (+3)
Skills History +6, Performance +8
Senses Passive Perception 12
Languages Common, Elven, Sylvan
Attacks Melee +5 / 4d8+0, Ranged +4 / 4d8-1, Grapple +0

Possessions: 7000 gp. Bloodstone (80 gp). Fiery yellow corundum (800 gp). Rose (80 gp). Rose (80 gp). Black star sapphire (800 gp). Azurite (8 gp). Tourmaline (120 gp). Deep green spinel (120 gp). Golden pearl (120 gp). Moss agate (8 gp). Black pearl (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cimer Mute, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears silk and lounges about seductively. His purple hair, when down, is lengthy. He has gleaming, smiling black eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born the only child of a wealthy merchant. He struck it rich when he found rare goods in large quantities. He was always very intelligent and has formed a secret society of specialists.

Motivation: Regain custody of his daughter; and to unite with his sister

Ideals: Entrepeneur. Flaws: Secretive. Bonds: Attractive, Family, Rich. Occupation: Seamstress

Voice: Timid voice

Attributes [hide]

Cimer Mute, Male Tiefling Rogue 5
Medium (6'7") Tiefling, True Neutral (CR 5)
Armor Class 12
Hit Points 21 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 10 (+0)16 (+3) 8 (-1)15 (+2)
Skills Deception +5, Medicine +2
Senses Passive Perception 9
Languages Common, Infernal, Gnome, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 600 gp.


Social Check DCs

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