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NPC Generator

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Advanced [show]


Bertram Everleigh, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with tan lining and desert motifs. His head has been shaved. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He has a massive crush on the younger sibling of the Glassblower who has hired him part-time. He has a small toy that he constantly fidgets with.

History: Born to a poor family in the city he treasured whatever gifts he got. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He has a crush on the local Stylist; and to settle down with his crush

Flaws: Ugly, Addict. Bonds: Has a crush, Poor, Religious. Occupation: Glassblower

Voice: Gruff and masculine

Attributes [hide]

Bertram Everleigh, Male Human Cleric 1
Medium (5'5") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)16 (+3) 14 (+2)15 (+2)
Skills Nature +5, Religion +5
Senses Passive Perception 12
Languages Common, Gnoll, Halfling, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 500 sp.


Social Check DCs


Aldous Blankley, Male Human [Permalink]

Personal [hide]

Description: A 6'0" eastern man, he is renowned for his bright yellow suits and hats. He wears a colorful flower in his golden hair. He tend to wears goggles to shield his eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a big fan of imagination and believes people should spend more time reading and writing.

History: His parents moved while he was still in utero so he is the first generation to be born here. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He moves from town to town, unable to find a place to settle.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Logical, Gifted, Impeccable. Flaws: Depressed. Bonds: Attractive, Immigrant. Occupation: Hunter

Voice: Sore throat, cough

Attributes [hide]

Aldous Blankley, Male Human Bard 1
Medium (6'0") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 14 (+2)13 (+1) 13 (+1)17 (+3)
Skills Deception +5, Perception +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: 100 sp.


Social Check DCs


Rangrim Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: He is in excellent shape and typically wears green cloth garments or leather armor. He keeps his silver hair in a pixie cut. His green eyes dart from person to person.

Personality: Confrontational and typically high on some drug or another. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born to loving parents in a slum to the south. Rangrim was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Rangrim decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He is a bit of a kleptomaniac.

Ideals: Athletic. Flaws: Addict, Fearful. Bonds: Poor, Criminal record. Occupation: Dilettante

Voice: Rhymes sentences (sorry)

Attributes [hide]

Rangrim Trueanvil, Male Dwarf Bard 12
Medium (4'1") Dwarf, Lawful Evil (CR 12)
Armor Class 11
Hit Points 73 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)11 (+0) 9 (-1)8 (-1)
Skills Animal Handling +3, Religion +4
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1233

Possessions: 3000 gp. Cloth of gold vestments (160 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp). Fire opal pendant on a fine gold chain (800 gp). Brass mug with jade inlays (200 gp). Embroidered and bejeweled glove (2000 gp). Cloth of gold vestments (160 gp). Cloth of gold vestments (160 gp).


Social Check DCs


Jebeddo Garrick, Male Gnome [Permalink]

Personal [hide]

Description: This slender man stands about 3'8". He wears a worn and beaten armor. His red hair is unkempt and raggedy. His eyes are amber.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. A true patriot, Jebeddo would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: From birth he was tutored by a cruel and relentless mentor. His mother was a soldier and died while he was still young. Jebeddo was left his mother's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Joker. Flaws: Ugly. Bonds: Poor, Military, Mentor. Occupation: Sculptor

Voice: Whispers

Attributes [hide]

Jebeddo Garrick, Male Gnome Ranger 4
Small (3'8") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 24 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 13 (+1)11 (+0) 17 (+3)15 (+2)
Skills Acrobatics +3, Athletics +1
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp.


Social Check DCs


Hamil TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: This man is very fat, and wears skinny pants and wears a red and grey robe with the hood down. His hair is golden and curly. His violet eyes peer out from beneath his deerstalker red hat.

Personality: Hamil is depressed about a lot of things. He tends to be a nihilist. He is able to fit into much smaller and tighter spaces than normal.

History: Born to a pair of adventurers, Hamil grew up listening to his mother's many stories. When Hamil reached his early adolescence his Halfling mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend

Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Adventurer, Military. Occupation: Performer

Voice: Soft and melodious

Attributes [hide]

Hamil TellPenny, Male Halfling Fighter 6
Small (3'0") Halfling, Neutral Good (CR 6)
Armor Class 12
Hit Points 47 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)16 (+3) 16 (+3)14 (+2)
Skills Athletics +4, Persuasion +5
Senses Passive Perception 13
Languages Common, Halfling, Goblin, Draconic, Aquan
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +5

Possessions: 6000 sp. Amethyst (70 gp). Red garnet (70 gp).


Social Check DCs

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