Dayereth Holimion, Male Elf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a white vest and prefers brown and green shirts. His boots appear to have been at one point steel toed but are quite worn down. He sports a long red beard, and similarly colored long hair. His eyes are violet.
Personality: While he acts the brute, he is far gentler than he would appear. He is frequently practicing swordplay.
History: His father raised him in a mountain cabin. Dayereth liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Fighting. Flaws: Ugly. Bonds: Poor, Military, Nature. Occupation: Carter
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'8") Elf, Chaotic Good (CR 11)
Armor Class 10
Hit Points 46 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Sylvan
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 |
Possessions: Emerald (500 gp). Citrine (30 gp). Silver pearl (110 gp). Smoky quartz (30 gp). Deep blue spinel (1500 gp). Eye agate (7 gp). Black star sapphire (500 gp).
Aramil Iathrana, Male Elf [Permalink]
Personal [hide]
Description: This man wears a robe, a symbol of his god around his neck, and a morningstar on his belt. He is muscular with a powerful set of arms. His tied-back hair is black. His green eyes dart from person to person to random spaces in the air.
Personality: Cocky and sure of himself, he believes he is the best Gardener born in the past three hundred years. Aramil is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Aramil was raised in a hard working conservative environment. His father took him hunting and taught him how to get in the mind of other creatures. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To be a Tailor again.
Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Family, Nature. Occupation: Gardener
Voice: Strong lisp
Attributes [hide]
Medium (4'7") Elf, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 46 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 14 (+2) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Elven, Druidic, Undercommon
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
Possessions: 1 Minor magic item. 1 Minor magic item.
Gerard Everly, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'3" has a big stupid grin on his face most of the time. He wears a black vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his black boots flare out at the collars. His auburn hair, when down, is lengthy. He wears large thick round spectacles.
Personality: Stoic and calm, he prefers to meditate than take action. He has all his life been fascinated with music.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Baker work with an outfit from a few towns over. Baker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has been a successful dealer in antiques buying low and selling high.
Motivation: He wants revenge against illithids; and wants to open a new tavern
Ideals: Disciplined, Artistic, Entrepeneur. Bonds: Job, Enemies. Occupation: Baker
Voice: Sleepy voice
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 8)
Armor Class 13
Hit Points 66 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 14 (+2) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Goblin, Giant
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
Possessions: 1200 gp. Black pearl (1300 gp). Alexandrite (1300 gp). Brown-green garnet (90 gp). Golden yellow topaz (1300 gp).
Trynnicus Wystongjiir, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears tight fighting clothing, which leaves very little to the imagination. His crest is short and black. His fierce gold eyes like to dwell on things.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He is skeptical of what others tell him and is slow to trust.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with lycanthropy at a very young age, Trynnicus has worked very hard to control his curse. He hasn't been sleeping well lately.
Motivation: Revenge; and a deep hatred of drow
Ideals: Fighting. Flaws: Shy, Disease, Insomniac. Bonds: Enemies. Occupation: Hunter
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Good (CR 12)
Armor Class 9
Hit Points 69 (12d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 11 (+0) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +5 / 3d10+1, Ranged +3 / 3d10-1, Grapple +1
Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dabbledob Shadowcloak, Male Gnome [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a tan coat over a brown low-cut shirt, and a Stetson hat upon his head. His golden hair is slicked back into a classic pompadour. His face is scarred and worn.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is used to getting what he wants. In part because he is a meticulous planner.
History: Dabbledob hails from a village terrorized by goblins. He moved from fad to fad and when he turned 15 he discovered poetry. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Many goblins want him driven away; and revenge
Ideals: Joker, Professionalism, Artistic. Flaws: Ugly. Bonds: Enemies. Occupation: Cook
Voice: Raspy
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Orc, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +4
Possessions: Just what you see.
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