Heward Blakeley, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is wearing a long, brown, dusty cloak. He is bald on top and has large red tufts of hair around his ears. He tend to wears goggles to shield his eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He misses his home and complains about the freezing weather, even in summer.
History: He was raised by priests from a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. After a long history of fighting, Heward and his spouse have recently divorced.
Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs
Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant, Religious, Mentor. Occupation: Doctor
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 140 gp.
Rael Fidget, Male Half-Elf [Permalink]
Personal [hide]
Description: He very much looks the part of a Banker. He carries a battered kukri and tarnished lance as well. He has shaved his head bald. He is baby faced.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was born in the north, but his parents moved at a very young age to the east. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Rael fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Balancing his hectic life and new Banker responsibilities is difficult; and to be a architect again
Ideals: Fighting. Flaws: Insomniac. Bonds: Job, Family, Immigrant. Occupation: Banker
Voice: Squeaky
Attributes [hide]
Medium (5'11") Half-Elf, Neutral Good (CR 11)
Armor Class 12
Hit Points 21 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 10 (+0) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Infernal
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 4 |
Possessions: 300 pp. Star rose quartz (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Duergath Silverstone, Male Dwarf [Permalink]
Personal [hide]
Description: He typically wears white cloth garments or leather armor. He has a moderate pudge and is not very fit. His hair is red and curly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He does not believe in violence as a means to an end. He is a dedicated Shoemaker but believes his peers are too gung-ho.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His father had invested heavily in several trade routes and wanted him to inherit them. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To find somewhere to settle down; and to end his boredom
Ideals: Pacifist. Flaws: Shy, Disease, Mundane. Bonds: Rich. Occupation: Shoemaker
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'4") Dwarf, Neutral Good (CR 12)
Armor Class 10
Hit Points 82 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 14 (+2) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll, Gnome
Attacks Melee +7 / 3d10+3, Ranged +4 / 3d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 4 |
Possessions: 2000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Fire opal pendant on a fine gold chain (2100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Fargrim Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He wears his hair in dreadlocks. His eyes are likewise gray. His teeth are white and perfect.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His childhood dream was to be a Animal Trainer, but he was a colossal failure. Days after completing his studies, news broke out that his hometown was attacked by brigands. Fargrim was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.
Motivation: He uses money and sex appeal to get what he needs; and he is greedy
Ideals: Joker. Bonds: Rich, Attractive, Enemies, Slave, Job. Occupation: Barkeep
Voice: Excited and jittery
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 14 (+2) | 11 (+0) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1800 sp.
Nordak Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears light armors faded through time and improper care. He keeps his chestnut hair in a flapper bob. His eyes are gray.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Energy wise he seems alert and responsive.
History: Nordak was raised in a hard working conservative environment. His psionic abilities were realized during a raid on his village. He has set out to sabotage the competition.
Motivation: Balancing his hectic life and new Laborer responsibilities is difficult; and he'd like to take his coworkers down a peg
Ideals: Optimist, Professionalism, Gifted. Bonds: Job. Occupation: Laborer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 10 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 10 (+0) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Elven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 500 sp.
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