Uthemar Xiloscient, Male Elf [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his ceremonial dagger with his veritable burlap sack of a shirt. His hair is auburn, silky, and of moderate length. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: Uthemar was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hasn't been sleeping well lately.
Motivation: Revenge.
Ideals: Optimist. Flaws: Insomniac. Bonds: Attractive, Enemies, In love. Occupation: Beggar
Voice: Sore throat, cough
Attributes [hide]
Medium (4'10") Elf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 13 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Auran
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 1800 sp.
Ozyman Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He typically wears blue cloth garments or leather armor. His hair is cut close to his head. His face is covered beneath a completely black helmet.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Gifted from a young age, Ozyman studied abroad. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He's repulsed by the PC; and he desires power and/or immortality
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Adventurer. Occupation: Servant
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (2'10") Halfling, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 60 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 16 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Dwarven, Draconic, Druidic
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 2 | 2 | 0 |
Possessions: 12000 sp.
Ur-Masi Clive, Male Half-Orc [Permalink]
Personal [hide]
Description: This tall, slender man is generally shirtless and showing off his tattooed chest. His white hair is braided into rings. His face is scarred and worn.
Personality: He loves telling others what to do and how they should feel about things. He is obsessed with a lost civilization.
History: The child of a Mortician, who enjoyed hunting, Ur-Masi was taken on many hunting expeditions. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bounty Hunter work with an outfit from a few towns over. Bounty Hunter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Bounty Hunter job and began his own company from there.
Motivation: Balancing his hectic life and new Bounty Hunter responsibilities is difficult.
Ideals: Opinionated. Flaws: Ugly. Bonds: Adventurer, Nature, Job. Occupation: Bounty Hunter
Voice: Sounds elderly
Attributes [hide]
Medium (6'0") Half-Orc, Neutral Evil (CR 3)
Armor Class 14
Hit Points 32 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 17 (+3) | 10 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Sard (80 gp).
Cagak Hackney, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears tattered old clothes. He wears his red hair up in a very large beehive style do. His hazel eyes are passionate and lively.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. When he's not drinking or sleeping the drinks off, he's doing dancing.
History: Cagak was born in the north. At a young age he loved to build and create. Cagak abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero
Ideals: Artistic, Persistence. Flaws: Ugly, Disease. Bonds: Adventurer. Occupation: Body Guard
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'8") Half-Orc, True Neutral (CR 7)
Armor Class 11
Hit Points 42 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Orc, Terran
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Raam Excellence, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a pastel top hat and pastel clothes. He carries with him a set of tridents, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His hair is greying and his face has many wrinkles. His red eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: The child of a Shepherd, who enjoyed hunting, Raam was taken on many hunting expeditions. His martial abilities were realized during a raid on his village. He's also a talented Shepherd, but doesn't like to broadcast it.
Motivation: Retire the richest man in the west; and wants to open a new tavern
Ideals: Fighting, Gifted, Entrepeneur. Flaws: Fearful. Bonds: Job, Nature. Occupation: Crown-heir
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'7") Tiefling, Chaotic Neutral (CR 18)
Armor Class 13
Hit Points 80 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 11 (+0) | 15 (+2) | 17 (+3) | 19 (+4) |
Senses Passive Perception 13
Languages Common, Orc, Draconic
Attacks Melee +7 / 5d6+1, Ranged +9 / 5d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 0 | 3 | 2 | 2 | 1 |
Possessions: 4000 gp. Chrysoberyl (140 gp). Onyx (50 gp). Jasper (50 gp). Emerald (1400 gp). Rock crystal (50 gp). Zircon (50 gp). Rose (50 gp). Brown-green garnet (140 gp). Smoky quartz (50 gp). Deep blue spinel (1500 gp). Rose (50 gp). Blue star sapphire (1400 gp). Chalcedony (50 gp). Smoky quartz (50 gp). Aquamarine (1500 gp). Eye agate (11 gp). Carnelian (50 gp). Onyx (50 gp). Citrine (50 gp). Sardonyx (50 gp). 1 Major magic item.
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