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Gimurt Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is blonde and curly. His eyes are likewise violet. His teeth are white and perfect.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born to a pair of adventurers, Gimurt grew up listening to his father's many stories. His homeland was ravaged by war and he spent much of his life rebuilding it. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's looking for his big break.

Flaws: Depressed, Forgetful, PTSD. Bonds: Attractive, Adventurer. Occupation: Tanner

Voice: Rhymes sentences (sorry)

Attributes [hide]

Gimurt Torevir, Male Dwarf Wizard 11
Medium (4'4") Dwarf, Lawful Neutral (CR 11)
Armor Class 11
Hit Points 44 (11d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)14 (+2) 14 (+2)14 (+2)
Skills Animal Handling +6, Stealth +5
Senses Passive Perception 12
Languages Common, Dwarven, Celestial, Druidic
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444443

Possessions: 380 pp. Bloodstone (50 gp). Sard (50 gp). Chrysoberyl (130 gp). Chrysoberyl (130 gp). Deep blue spinel (1100 gp). Iolite (50 gp). White opal (1100 gp). Tiger eye turquoise (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Jebeddo Sympony, Male Gnome [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of luck around his neck, and a shortbow on his belt. His golden hair is braided into rings. He tend to wears goggles to shield his eyes.

Personality: He is almost excessively polite to everyone, even when angry. He is able to fit into much smaller and tighter spaces than normal.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg

Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Job, Adventurer. Occupation: Spice Merchant

Voice: Stutters

Attributes [hide]

Jebeddo Sympony, Male Gnome Fighter 4
Small (3'6") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 43 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)9 (-1) 15 (+2)10 (+0)
Skills Perception +4, Performance +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Morg Hadley, Male Half-Orc [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His long brown hair is drawn into a two foot long braid. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is a great chef.

History: He was born in the south, but his parents moved at a very young age to the west. Cursed with unlife at a very young age, Morg has worked very hard to control his curse. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He's repulsed by the PC; and to get a good night's sleep

Ideals: Disciplined, Gifted. Flaws: Disease, Shy, Antagonistic. Bonds: Immigrant. Occupation: Weaver

Voice: Uses sign language

Attributes [hide]

Morg Hadley, Male Half-Orc Wizard 7
Medium (6'3") Half-Orc, Lawful Evil (CR 7)
Armor Class 12
Hit Points 35 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)15 (+2) 15 (+2)15 (+2) 15 (+2)11 (+0)
Skills Acrobatics +5, Religion +5
Senses Passive Perception 12
Languages Common, Orc, Undercommon, Gnoll
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13443210

Possessions: 900 gp.


Social Check DCs


Dondon Tosscobble, Male Halfling [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears dark leathers with embroidery. His blonde hair is long and unkept. His eyes are a pleasant blue.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Dondon lived on a farm with his father, near the main road leading to a nearby town. From there he went from mercenary job to mercenary job. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: To unite with his brother; and find a way to reverse the transformation of his brother

Ideals: Athletic. Flaws: Ugly, Shy. Bonds: Adventurer, Family. Occupation: Body Guard

Voice: Dark and ominous

Attributes [hide]

Dondon Tosscobble, Male Halfling Commoner 6
Small (3'0") Halfling, True Neutral (CR 6)
Armor Class 12
Hit Points 27 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 15 (+2)12 (+1) 13 (+1)18 (+4)
Skills Athletics +1, Performance +7
Senses Passive Perception 11
Languages Common, Halfling, Celestial
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +7

Possessions: 60000 cp. Silver ewer (90 gp). Solid gold idol (1200 gp). An abacus with copper, silver and gold markers (90 gp).


Social Check DCs


Trail On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a brown tunic with blue highlights, and long white pants that bunch up around his shoes. He keeps his long white fur kept up in a rat tail. His hazel eyes dart from person to person.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is a font of random trivia from the lore and stories he has discovered

History: He was born blind and as such lacked many opportunities for work. A gypsy cursed him at a young age, leading to his ugly appearance. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and several ex partners dislike his way of doing things and want revenge

Ideals: Logical. Flaws: Ugly, Antagonistic, Disease. Bonds: Enemies. Occupation: Ruler

Voice: Speaks with lips pursed

Attributes [hide]

Trail On the Water, Male Tabaxi Adept 10
Medium (6'9") Tabaxi, Neutral Good (CR 10)
Armor Class 12
Hit Points 31 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)12 (+1) 13 (+1)16 (+3)
Skills Insight +5, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133321

Possessions: Solid gold idol (800 gp). Gold dragon comb with red garnet eye (300 gp). Eyepatch with mock eye of sapphire and moonstone (1900 gp). Large well-done wool tapestry (400 gp). A large tome filled with over one hundred recipes written by a former royal chef. (110 gp).


Social Check DCs

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