Einkil Rakankrak, Male Dwarf [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. He has a slight overbite and is overall scrawny. He has styled his chestnut hair well, parting it to the left. His blue eyes have a joyful gleam in them most of the time.
Personality: Abrasive and pushy, he has a hard time making friends. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. After a long history of fighting, Einkil and his spouse have recently divorced.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Attractive, Religious, Mentor. Occupation: Baker
Voice: Excited and jittery
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 40 (9d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 16 (+3) | 17 (+3) | 10 (+0) |
Senses Passive Perception 16
Languages Common, Dwarven, Infernal, Undercommon, Aquan
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 1 | 0 | 0 |
Possessions: 1000 gp. Large well-done wool tapestry (400 gp). Large well-done wool tapestry (400 gp). Black velvet mask with numerous citrines (140 gp).
Delebean Fabblestabble, Male Gnome [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. His hair is always cut to a buzz. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is fixated on the number 76. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He plays an instrument quite well.
History: Born in the south his family was never financially stable. Like his father and his sister before him, after school he went straight into learning to become a Bounty Hunter. He now owns his own business.
Motivation: Balancing his hectic life and new Bounty Hunter responsibilities is difficult; and he'd like to take his coworkers down a peg
Ideals: Artistic. Flaws: Ugly, Insane. Bonds: Poor, Job. Occupation: Bounty Hunter
Voice: Aggressive tone
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 9)
Armor Class 11
Hit Points 60 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 15 (+2) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Dwarven
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 70 pp. Iolite (30 gp). Jasper (30 gp). Malachite (10 gp). Hematite (10 gp). Chrysoberyl (150 gp). Golden yellow topaz (1100 gp). Onyx (30 gp). Rock crystal (30 gp). 1 Minor magic item.
Flak Braxton, Male Half-Orc [Permalink]
Personal [hide]
Description: This tall, slender man wears a blue tunic with black highlights, and long white pants that bunch up around his shoes. He sports a long auburn beard, and similarly colored long hair. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He believes the world needs to unite to get rid of brigands once and for all.
History: He was born into a rich family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He then took over the family business and is one of the better Marshal for hire.
Motivation: He's attracted to the PC; and he's in love
Flaws: Shy. Bonds: Enemies, Rich, Job, Has a crush. Occupation: Marshal
Voice: Voice breaks
Attributes [hide]
Medium (5'8") Half-Orc, Lawful Good (CR 9)
Armor Class 9
Hit Points 63 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 12 (+1) | 7 (-2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 3d4+3, Ranged +2 / 3d4-1, Grapple +3
Possessions: 1100 gp. Alexandrite (1300 gp). Carnelian (40 gp). Peridot (40 gp). Alexandrite (1300 gp). Citrine (40 gp). Freshwater pearl (10 gp).
Drogo Everleigh, Male Human [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized white coat, and he perpetually has his kukri ready. His black hair is lengthy. His violet eyes are passionate and lively.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He comes from a rich northern family. He has chosen to use the inheritance that was left to him frivolously. He now spends his time doing works of charity.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Philantrophist. Flaws: Shy. Bonds: Rich. Occupation: Layabout
Voice: Sounds elderly
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 31 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 14 (+2) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Elven, Gnome
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 5000 cp.
Aura Of Wine, Male Tabaxi [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light brown in addition to tight pants. His brown fur is braided into rings. He is baby faced.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Aura was born in the east. At a young age he loved to build and create. His father took him hunting and taught him how to get in the mind of other creatures. He used his abilities to travel the world and help people.
Motivation: To protect his home.
Ideals: Philantrophist, Persistence. Bonds: Guardian, Nature. Occupation: Fisher
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'8") Tabaxi, Neutral Good (CR 12)
Armor Class 11
Hit Points 68 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 16 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Terran, Druidic, Abyssal
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 4 | 4 | 3 | 3 | 2 |
Possessions: 200 pp.
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Their contribution stands as a beacon of hope for all adventurers!