Kyle Ofandrus, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears an entirely white suit with brown socks and a vest with buckled shoes. He carries with him a set of morningstars, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His hair, while still mostly blonde, has prominent grey streaks. He has gleaming, smiling gray eyes.
Personality: Confrontational and typically high on some drug or another. Further he is a bit of a stoner and is frequently out of it.
History: He is the product a well kept family trust fund and as such has never really known need. He took every job he could get his hands on, but the opportunities for Half-Elves in the west were limited. He moves from town to town, unable to find a place to settle.
Motivation: Retire the richest man in the west; and he has money and likes to spend it
Ideals: Fighting, Entrepeneur. Flaws: Addict. Bonds: Rich, Immigrant. Occupation: Barrister
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Good (CR 5)
Armor Class 11
Hit Points 36 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 15 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Terran, Celestial
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 80 pp.
Miles Hill, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a simple black robe with tan stripes complete with hood. He has a slight overbite and is overall scrawny. His hair is short and brown. He has gleaming, smiling green eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born to a criminal king-pin and mafia family In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He was always very intelligent and has formed a secret society of philosophers.
Motivation: He has decided he is irredeemable.
Flaws: Antagonistic, Secretive. Bonds: Slave, Criminal record. Occupation: Shepherd
Voice: Hissing voice
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 9 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Erky Offund, Male Gnome [Permalink]
Personal [hide]
Description: He prefers to wear flannel. His brown hair is cut jaggedly and amateurishly. His otherwise smooth face is marked with small tiny scars.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was born in the north, but his parents moved at a very young age to the east. He made a point of taking high paying jobs and getting most of it up front. Recently he has begun working with bootleggers and crooks.
Motivation: He has a rivalry with the Church that dominates his actions; and a rival would like him out of the picture
Bonds: Job, Criminal record, Immigrant, Adventurer, Religious. Occupation: Dyer
Voice: Speaks with back of mouth
Attributes [hide]
Small (3'2") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 15 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 12 (+1) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Elven, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 500 gp. Tourmaline (90 gp). Black pearl (800 gp). 7 Acid flasks. 2 Thunderstones.
Uthemar Raethran, Male Elf [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His skin is fair and his fingers are delicate and long. He has chestnut hair. He wears crescent spectacles with a black brim.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: The child of a Locksmith, who enjoyed hunting, Uthemar was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. He has built up a small fortune and can afford his own way.
Motivation: Find a way to reverse the transformation of his brother; and his relatives are trying to arrange a marriage
Flaws: Emotional. Bonds: Immigrant, Nature, Rich, Family. Occupation: Fortune-teller
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'11") Elf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 27 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 12 (+1) | 16 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Infernal, Ignan, Goblin
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
Sapply Miggledy, Male Gnome [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a simple burlap shirt and baggy pants. He conceals his mace with his veritable burlap sack of a shirt. He wears his white hair up. His otherwise smooth face is marked with small tiny scars.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He enjoys reading and quiet.
History: Born to a poor family in the city he treasured whatever gifts he got. His father took him hunting and taught him how to get in the mind of other creatures. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Sabotage a competitor; and to share knowledge with the world
Ideals: Joker, Logical. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Marshal
Voice: Prounounces S like Z
Attributes [hide]
Small (3'7") Gnome, Chaotic Neutral (CR 12)
Armor Class 11
Hit Points 61 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 13 (+1) | 14 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Undercommon, Celestial
Attacks Melee +3 / 3d10-1, Ranged +4 / 3d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 4 | 4 | 3 | 3 |
Possessions: 2000 gp. Deep blue spinel (1100 gp). Malachite (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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