Gale Mist, Male Tabaxi [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a robe, a symbol of the sun god around his neck, and a glaive on his belt, and is pretty ugly. He keeps his black fur in a pixie cut. His ears are large.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: From birth he was tutored by a cruel and relentless mentor. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gale fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has a rivalry with the church that dominates his actions
Ideals: Fighting. Flaws: Ugly, Selfish. Bonds: Religious, Mentor. Occupation: Barrister
Voice: Jamaican accent
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Good (CR 8)
Armor Class 12
Hit Points 64 (8d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 15 (+2) | 17 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Auran, Druidic, Gnoll
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
Possessions: 300 gp. Violet garnet (500 gp). Rose (70 gp). Red spinel (130 gp). Citrine (70 gp). Moss agate (8 gp). Jet (130 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Rolf Tenley, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears loose pants and a collared shirt complete with sweater beneath his coat. His golden hair is heavily combed to the right. His fair skin shows little sign of his aristocratic breeding.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.
Motivation: He feels threatened by others; and he is terrified, and will act out of fear
Ideals: Philantrophist. Flaws: Fearful, Disease. Bonds: Attractive, Adventurer. Occupation: Cook
Voice: Indian accent
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 10)
Armor Class 12
Hit Points 67 (10d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 14 (+2) | 12 (+1) | 9 (-1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 1 | 1 | 0 | 0 |
Possessions: 1400 gp. Red-brown spinel (60 gp). Freshwater pearl (13 gp). White opal (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Trail In Shadow, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor, and carries bows. His beige fur is knotted and matted. His face is covered beneath a completely black helmet.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. A friendly and beautiful Tabaxi, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: Trail hails from a village terrorized by illithids. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Days after completing his studies, news broke out that his hometown was attacked by illithids. Trail was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.
Motivation: He's repulsed by the PC; and many illithids want him driven away
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Enemies, Mentor. Occupation: Sailor
Voice: Dutch accent
Attributes [hide]
Medium (6'8") Tabaxi, True Neutral (CR 10)
Armor Class 13
Hit Points 42 (10d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 9 (-1) | 12 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Aquan
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 3 | 3 |
Possessions: 600 gp. 1 Minor magic item.
Oloric Balderk, Male Dwarf [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a chocolate of some kind. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, marred by chocolates. He wears his black hair up in a very large beehive style do. He has hazel eyes and a brown hat with a white feather.
Personality: Aggressive, abrasive, and angry, Oloric embodies much of what other species detest in the Dwarves. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born in a small island village. His father took him hunting and taught him how to get in the mind of other creatures. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's repulsed by the PC.
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic, Shy. Bonds: Nature. Occupation: Sailor
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 23 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 17 (+3) | 20 (+5) | 13 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Celestial
Attacks Melee +6 / 1d6+4, Ranged +5 / 1d6+3, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: Just what you see.
Bundrigo Goodearth, Male Halfling [Permalink]
Personal [hide]
Description: He tends to wear a brown poncho over his likewise colored trousers and shirt, and he perpetually has his shortspear ready. He wears a colorful flower in his chestnut hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Bundrigo lived on a farm with his father, near the main road leading to a nearby town. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Due to his spouse's obsession with being a Roofer they were divorced and he won custody of their son. He worked as a Interpreter, and he later adopted a second son.
Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion
Ideals: Fighting, Entrepeneur. Bonds: Attractive, Military, Family. Occupation: Interpreter
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 6)
Armor Class 15
Hit Points 34 (6d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 19 (+4) | 14 (+2) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Dwarven, Terran
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 3 |
Possessions: 400 gp. Hematite (10 gp). Tiger eye turquoise (10 gp). 1 Minor magic item. 1 Minor magic item.
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