Dimble Miggledy, Male Gnome [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He is wearing a long, blue, dusty cloak. His hair is chestnut and curly. He is baby faced.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Dimble was raised in a hard working conservative environment. While he appears to be a normal Gnome, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He struck the Detective job and began his own company from there.
Motivation: He is unsatisfied with his job; and he wants to meet his childhood hero
Flaws: Ugly, Depressed, Antagonistic, Insane. Bonds: Job, Adventurer. Occupation: Detective
Voice: Posh accent
Attributes [hide]
Small (3'5") Gnome, Chaotic Good (CR 4)
Armor Class 13
Hit Points 28 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 16 (+3) | 13 (+1) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Gnome, Orc
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 11000 sp. 1 Masterwork Heavy steel shield. 1 Half-Plate. 1 Breastplate. 1 Half-Plate.
Morkral Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a blue shirt with thin tan vertical stripes and blue pants, and is pretty ugly. He sports a flattop hair cut. His face is scarred and worn.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born at the edge of vast plains. Over the years he perfected his riding and shooting skills. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: His religion dominates his actions; and obtaining odd cultural dwarven artifacts is his passion
Ideals: Joker. Flaws: Ugly. Bonds: Adventurer, Nature, Religious. Occupation: Junk Dealer
Voice: Strong lisp
Attributes [hide]
Medium (4'4") Dwarf, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 62 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 19 (+4) | 16 (+3) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven, Goblin, Gnome, Druidic
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +4
Possessions: 5000 sp. 1 Minor magic item.
Joser Greenleaf, Male Halfling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair, while still mostly chestnut, has prominent grey streaks. His green eyes are passionate and lively.
Personality: He is mildly Halfling supremacist, though he does not identify as such. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Joser hails from a village terrorized by brigands. Because his father participated in the massacre of their homeland, brigands burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his mother from journeying west to reunite his family. He then took over the family business and is one of the better Fortune-teller for hire.
Motivation: Doesn't want to be a Fortune-teller and was forced into it by his family; and his spouse's relatives view him with great suspicion
Flaws: Racist, Insane. Bonds: Enemies, Immigrant, Job, Family. Occupation: Fortune-teller
Voice: Whispers
Attributes [hide]
Small (3'2") Halfling, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 53 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 15 (+2) | 9 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Halfling
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 200 gp.
Fragrant Of Shadows, Male Tabaxi [Permalink]
Personal [hide]
Description: This man wears loose pants and a collared shirt complete with sweater beneath his coat, and sports empty pouches on his belt. His lavender fur, when down, is lengthy. He wears a mask on his face.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Roofer father left him crippled. He ran away from his former home and has been making his living as a Scribe for the past few years.
Motivation: He has passion for adventuring and risk; and to reunite with his old friends
Ideals: Philantrophist. Flaws: Insomniac, Disease. Bonds: Job, Adventurer. Occupation: Scribe
Voice: Timid voice
Attributes [hide]
Medium (6'5") Tabaxi, Lawful Evil (CR 18)
Armor Class 13
Hit Points 143 (18d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 15 (+2) | 15 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Goblin, Abyssal
Attacks Melee +8 / 5d6+2, Ranged +9 / 5d6+3, Grapple +3
Possessions: 1900 pp. Fire opal pendant on a fine gold chain (1100 gp). Eyepatch with mock eye of sapphire and moonstone (1100 gp). A roughly beaten golden orb (100 gp). Fire opal pendant on a fine gold chain (1100 gp). Large well-done wool tapestry (500 gp). 1 Major magic item.
Vondal Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His chestnut hair is thinning but still full. His gray eyes are passionate and lively.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. Vondal abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.
Motivation: To reunite with his old friends; and wants to work out more often
Ideals: Fighting, Athletic, Joker, Artistic. Bonds: Poor, Adventurer. Occupation: Laborer
Voice: Booming voice
Attributes [hide]
Medium (3'11") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 16 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 17 (+3) | 12 (+1) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Orc
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 |
Possessions: 270 gp. 1 Breastplate.
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Their contribution stands as a beacon of hope for all adventurers!
