Delebean Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: He wears a brown armored body suit, with a simple black line shooting up and back down. His attire stands in sharp contrast to his sword, which is beautifully polished and possesses an ornate carving of a cross on it. His chestnut hair is heavily combed to the left. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Around other people he will do his best to conceal his emotions and appear jolly.
History: Delebean was raised in a hard working conservative environment. He helped his mother out around the business and became quite the natural. He's also a talented Barkeep, but doesn't like to broadcast it.
Motivation: He'd like to take his coworkers down a peg; and expand his business
Ideals: Optimist. Flaws: Insomniac, Shy. Bonds: Job. Occupation: Barrister
Voice: Breathy voice
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 32 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 15 (+2) | 11 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 15000 sp.
Arnold Wheatley, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a black cloak and cross-gartered tan stockings and is in decent physical shape. His auburn hair is cut short with large spiked bangs in the front. He has a tattooed face.
Personality: Prone to second guessing himself, he comes off as nervous. He would rather hide behind his crafts than deal with other people.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He went to a religious school and was inspired by the priests there in charitable deeds. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he has money and likes to spend it
Ideals: Artistic. Flaws: Shy, Greedy. Bonds: Religious, Rich. Occupation: Locksmith
Voice: Scratchy, weak
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 29 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Giant, Celestial
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +5
Possessions: 4000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Silver comb with moonstones (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Rurik Brawnanvil, Male Dwarf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He tends to wear a large black jacket. He has shaved his head bald. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is a Adventurer first and foremost. He believes firmly that knowledge should be universal. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: Born to a Detective, his father struggled to pay the bills. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Adventurer work with an outfit from a few towns over. Adventurer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He hasn't been sleeping well lately.
Motivation: Wants to open a new tavern; and to get a good night's sleep
Ideals: Optimist. Flaws: Insomniac. Bonds: Immigrant, Job, In love, Poor. Occupation: Adventurer
Voice: Gruff and masculine
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 45 (7d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 19 (+4) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
Possessions: 500 gp. Deep green spinel (40 gp). Black pearl (1200 gp). Golden pearl (40 gp). Golden yellow topaz (1200 gp).
Igden Welber, Male Gnome [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. He is portly but not overly obese. His brown hair is cut short. He is baby faced.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His childhood dream was to be a Farmer, but he was a colossal failure. Some 2 years later his spouse died after the birth of his daughter. Heartbroken, Igden never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: He wants nothing more than to rejoin the army; and wishes to resurrect an old love
Ideals: Philantrophist. Flaws: Mundane. Bonds: Attractive, Job, In love, Military. Occupation: Bricklayer
Voice: Sleepy voice
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 11)
Armor Class 12
Hit Points 51 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 10 (+0) | 15 (+2) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Gnome, Elven, Terran
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 3 | 3 | 3 | 3 |
Possessions: 1100 gp. Coral (140 gp). Blue quartz (12 gp).
Hobart Reedfellow, Male Halfling [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with grey lining and desert motifs. He wears his brown hair down. He has a tattooed face.
Personality: He snorts whenever he laughs or is feeling confident. He is a logical person and will generally grow upset if things defy logic and science.
History: Born in the east his family was never financially stable. A gifted student he started as a Glassblower, but he got bored and became a Ruler. He inherited the family business which he has now maintained for 3 years.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and seeks redemption
Ideals: Logical. Bonds: Poor, Job, Criminal record. Occupation: Ruler
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (2'11") Halfling, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 14 (+2) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 20 pp.
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