Gormogord Nimblefingers, Male Halfling [Permalink]
Personal [hide]
Description: He wears a white shirt with thin green vertical stripes and tan pants. His golden hair is lengthy and is close to two feet long. His eyes are likewise amber. His teeth are white and perfect.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Religious, Mentor. Occupation: Blacksmith
Voice: American accent
Attributes [hide]
Small (2'10") Halfling, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 37 (8d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 18 (+4) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Auran, Sylvan, Terran, Dwarven
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.
Ernest Ramsay, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears tight fighting clothing, which leaves very little to the imagination. His silver hair is braided into rings. He has several tiny topaz earrings on each ear.
Personality: He is a hateful person. He taunts others and blames them for his problems. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. As a young adult he joined a group advocating for an improvement in Human conditions. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is greedy.
Ideals: Fighting, Gifted. Flaws: Antagonistic, Racist. Bonds: Rich. Occupation: Brewer
Voice: Shortens vowels
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 11)
Armor Class 12
Hit Points 40 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 13 (+1) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 |
Possessions: 330 pp.
Sun In the Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes., and he perpetually has his sai ready. He wears his orange fur up. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He exudes charisma. He is a tour de force of persuasion. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: Sold as a small child to a necromancer, Sun was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He dropped out of school before completing his studies. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Sun was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.
Motivation: He wants revenge against gnolls; and revenge
Ideals: Fighting, Logical. Bonds: Attractive, Enemies, Mentor. Occupation: Gardener
Voice: Booming voice
Attributes [hide]
Medium (5'3") Tabaxi, True Neutral (CR 6)
Armor Class 11
Hit Points 44 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +4
Possessions: Alexandrite (600 gp). Obsidian (4 gp). Rhodochrosite (4 gp). 1 Minor magic item.
Spring Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He dresses like a well dressed Merchant does. His whole body is exceptionally muscular. His fur is greying and his face has many wrinkles. His ears are large.
Personality: He has a massive crush on the younger sibling of the Merchant who has hired him part-time. He also hits on women, regardless of circumstances.
History: He was born in the south. A gypsy cursed him at a young age, leading to his ugly appearance. He tends to his Merchant job now, and dutifully fulfills any obligations he has.
Motivation: To settle down with his crush; and to be a spice merchant again
Ideals: Fighting. Flaws: Ugly. Bonds: Job, Immigrant, Has a crush. Occupation: Merchant
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'7") Tabaxi, Neutral Evil (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 10 (+0) | 14 (+2) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Undercommon, Druidic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 |
Possessions: 100 gp.
Norman Davenport, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears a weathered and beat up set of banded mail beneath an oversized black coat. He keeps his long blonde hair kept up in a rat tail. His eyes are brown and he is always smoking a pipe.
Personality: He is calm most of the time but flees social interaction. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was born in the east. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. Some 4 years later his spouse died after the birth of his daughter. Heartbroken, Norman never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: Wishes to resurrect an old love; and a rival would like him out of the picture
Flaws: Ugly, Shy. Bonds: In love, Immigrant. Occupation: Scribe
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 17 (+3) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. Deep green spinel (60 gp). Hematite (16 gp).
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