Theobald Jacobs, Male Half-Elf [Permalink]
Personal [hide]
Description: This dark-skinned male has a large blue mantle and cape that has been intricately interwoven into his red robe. He is tall, broad shouldered and powerfully built. His hair is short and auburn. He wears a mask on his face.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is lazy, self-centered, vain, and jealous.
History: Theobald was born with his father's beautiful face. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: His religion dominates his actions; and expand his business
Flaws: Selfish. Bonds: Job, Attractive, Rich, Religious. Occupation: Masseuse
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'9") Half-Elf, Chaotic Good (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Halfling, Gnome
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 300 gp. Violet garnet (1200 gp). Smoky quartz (70 gp). Red garnet (60 gp).
Cloud Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a white coat. He is physically well-built. He keeps his lavender fur in a flapper bob. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was raised in a forest tribe. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He ran away from his former home and has been making his living as a Barkeep for the past few years.
Motivation: He is not mentally stable, and does not behave rationally; and wants to open a new tavern
Ideals: Joker, Fighting. Flaws: Insane. Bonds: Job, Nature. Occupation: Barkeep
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 13 (+1) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Aquan, Terran, Orc
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2
Possessions: 120 gp. 1 Masterwork Common Melee.
Wymar Burrows, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is dressed in earthy colors with a blue and yellow handkerchief worn on his left side. His silver hair is braided into rings. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is calm most of the time but flees social interaction. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Born to a pair of adventurers, Wymar grew up listening to his father's many stories. He moved out north to avoid the crime he committed. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and a deep hatred of orcs
Ideals: Athletic. Flaws: Shy, Insane. Bonds: Criminal record, Adventurer, Enemies. Occupation: Bricklayer
Voice: Nasally tone
Attributes [hide]
Medium (5'6") Half-Elf, Neutral Evil (CR 6)
Armor Class 10
Hit Points 54 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 15 (+2) | 16 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Draconic, Gnome, Celestial
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
Possessions: 200 gp.
Fargrim Goldfinder, Male Dwarf [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He has a moderate pudge and is not very fit. He keeps his long silver hair kept up in a rat tail. His eyes are gray.
Personality: He is business-like. He takes instructions and follows them to the letter. He cannot resist a sob story and will often dote over anyone who has one.
History: Born to a pair of adventurers, Fargrim grew up listening to his mother's many stories. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He now travels the world, in search of power and loot.
Motivation: He's looking for his big break; and he has passion for adventuring and risk
Ideals: Professionalism, Philantrophist, Gifted. Bonds: Poor, Adventurer. Occupation: Sellsword
Voice: Thin and wheezing
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 16 (+3) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Halfling, Draconic
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 80 gp. 1 Masterwork Uncommon Weapon.
Dayereth Feeny, Male Half-Elf [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears a red collared shirt and green pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. His hair, while still mostly silver, has prominent grey streaks. This blue eyed westerner is not easily forgotten.
Personality: He has always had a great fascination with Half-Elven culture. He takes great joy in being the best Carter in town.
History: Dayereth was raised in a hard working conservative environment. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: Obtaining odd cultural Half-Elven artifacts is his passion; and he is a bit of a kleptomaniac
Flaws: Racist. Bonds: Job, Rich, Criminal record, Adventurer. Occupation: Carter
Voice: Hissing voice
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 38 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 14 (+2) | 10 (+0) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 100 gp. 1 Masterwork studded leather. 1 Chain shirt. 1 Banded mail. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!