Joser Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery, and carries greatswords. His hair is long and blonde with streaks of black, and is pulled back with small red clips. His beard is black, braided, and well cared for. His gray eyes peer out from beneath his broad red hat.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He never wears the same outfit twice, unless he absolutely has to.
History: He was born to loving parents in a slum to the east. He found a children's book about a Halfling Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To reunite with his old friends; and he's looking for his big break
Ideals: Fighting, Joker, Artistic. Bonds: Poor, Adventurer. Occupation: Fisher
Voice: Pirate accent
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 6)
Armor Class 14
Hit Points 29 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 14 (+2) | 13 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Sylvan
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 | 3 |
Possessions: 600 gp. Onyx (70 gp). Blue star sapphire (1100 gp). Black pearl (300 gp). 1 Minor magic item.
Faran Fastfoot, Male Halfling [Permalink]
Personal [hide]
Description: He wears tattered old clothes. He is portly but not overly obese. He has a long silver beard with little hanging trinkets. He has a tattooed face.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born at the edge of vast forest. His childhood dream was to be a Ruler, but he was a colossal failure. He became a Blacksmith soon after.
Motivation: Further expansion of business; and to be a ruler again
Ideals: Opinionated. Flaws: Ugly, Disease. Bonds: Job, Nature. Occupation: Blacksmith
Voice: Speaks with a cold
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 7)
Armor Class 14
Hit Points 66 (7d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 17 (+3) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +5
Possessions: 60 pp. Silver ewer (60 gp). 1 Minor magic item.
Kelter Fastfoot, Male Halfling [Permalink]
Personal [hide]
Description: He is a husky man, who wears long strands of topaz and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His red hair is kept up in a ponytail inside a small hat. His green eyes dart from person to person to random spaces in the air.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is skeptical of what others tell him and is slow to trust.
History: He was born into a rich family. Kelter was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Kelter decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Since then, he has sought to make the best of life.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Optimist. Flaws: Shy. Bonds: Rich, Criminal record, Enemies. Occupation: Engraver
Voice: Posh accent
Attributes [hide]
Small (3'3") Halfling, Neutral Evil (CR 3)
Armor Class 14
Hit Points 22 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 15 (+2) | 9 (-1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp.
Valafar Temerity, Male Tiefling [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears dark leathers with embroidery. He wears a wide-brimmed hat to cover his moderate length purple hair. He has gold eyes and a pastel hat with a blue feather.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He invites people to come help in his community garden.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). He moves from town to town, unable to find a place to settle.
Motivation: Meet up once more with his childhood friend; and expand his business
Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Immigrant, Adventurer. Occupation: Locksmith
Voice: Squeaky
Attributes [hide]
Medium (5'6") Tiefling, Lawful Good (CR 6)
Armor Class 11
Hit Points 31 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon, Orc, Goblin
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 1 Minor magic item.
Cairn Honor, Male Tiefling [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears green leather gloves, a green jacket, and tight pants. He has silver hair. His thin eyebrows rest above his beady black eyes.
Personality: Eccentric and domineering, Cairn will drive conversation. He also is a firm believer in the manly ideal.
History: Gifted from a young age, Cairn studied abroad. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He was granted druidic powers by his dying sister.
Motivation: To prove his worth to the world; and regain custody of his son
Ideals: Extrovert, Gifted. Flaws: Ugly, Impulsive. Occupation: Bounty Hunter
Voice: Stutters
Attributes [hide]
Medium (5'0") Tiefling, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 19 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 16 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Sylvan, Aquan, Auran
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Chalcedony (40 gp). Violet garnet (1300 gp). Jasper (40 gp).
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Their contribution stands as a beacon of hope for all adventurers!
