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Advanced [show]


Morkral Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and carries spears. His red hair is cut jaggedly and amateurishly. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is a bit of a xeno-phobe, disliking non-Dwarves.

History: He was born the only child of a wealthy merchant. As a young adult he joined a group advocating for an improvement in Dwarven conditions. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Morkral fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Retire the richest man in the east; and a strong sense of loyalty to dwarven people

Ideals: Entrepeneur, Fighting. Flaws: Antagonistic, Racist. Bonds: Attractive. Occupation: Apothecary

Voice: Scottish accent

Attributes [hide]

Morkral Eversharp, Male Dwarf Fighter 2
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 22 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)13 (+1) 11 (+0)11 (+0)
Skills Performance +2, Religion +3
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1100 sp.


Social Check DCs


Radomir Thorngage, Male Halfling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears very tight pants and wife beaters, though occasionally he sports a brown coat. He wears a Stetson hat to cover his moderate length auburn hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He is extraordinarily eccentric. He is a bit of a xeno-phobe, disliking non-Halflings.

History: Gifted from a young age, Radomir studied abroad. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A strong sense of loyalty to Halfling people; and halfling compassion

Ideals: Gifted. Flaws: Ugly, Insane, Racist. Bonds: Mentor. Occupation: Adventurer

Voice: High pitched and raspy

Attributes [hide]

Radomir Thorngage, Male Halfling Commoner 11
Small (3'3") Halfling, True Neutral (CR 11)
Armor Class 15
Hit Points 24 (11d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 10 (+0)13 (+1) 11 (+0)14 (+2)
Skills Athletics +6, Medicine +4
Senses Passive Perception 10
Languages Common, Halfling, Auran
Attacks Melee +6 / 3d8+2, Ranged +8 / 3d8+4, Grapple +4

Possessions: 3100 gp. A pair of silk slippers encrusted with tiny pearls. (170 gp). Large well-done wool tapestry (100 gp). Solid gold idol (1200 gp). Brass mug with jade inlays (100 gp). Carved bone or ivory statuette (100 gp). Ceremonial electrum dagger with a star ruby in the pommel (800 gp).


Social Check DCs


Tree Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: This northern man wears rags and sports a simple walking cane. His clothes are grease stained in places. He wears a small hat to hide his balding. His eyes are blue and catlike.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is afraid of women and trembles around them

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with lycanthropy at a very young age, Tree has worked very hard to control his curse. He left for the north, certain he would find work there.

Motivation: To get a good night's sleep; and seeks redemption

Ideals: Joker. Flaws: Shy, Disease, Insomniac. Bonds: Poor, Immigrant. Occupation: Fisher

Voice: Speaks in third person

Attributes [hide]

Tree Treat, Male Tabaxi Fighter 9
Medium (6'9") Tabaxi, Neutral Evil (CR 9)
Armor Class 13
Hit Points 58 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 13 (+1)11 (+0) 11 (+0)16 (+3)
Skills Performance +6, Sleight of Hand +6
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +3

Possessions: 2000 gp.


Social Check DCs


Tree Of Wine, Male Tabaxi [Permalink]

Personal [hide]

Description: He tends to wear a large black jacket. He is portly but not overly obese. His orange fur is slicked back into a classic pompadour. His amber eyes peer out from beneath his deerstalker black hat.

Personality: He is mildly Tabaxi supremacist, though he does not identify as such. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Tree lived on a farm with his father, near the main road leading to a nearby town. He was taken as a slave by a traveling circus and forced to perform He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Tabaxi compassion; and he'd like to take his coworkers down a peg

Flaws: Racist. Bonds: Adventurer, Family, Slave, Job. Occupation: Slave Trader

Voice: Shortens vowels

Attributes [hide]

Tree Of Wine, Male Tabaxi Rogue 8
Medium (5'7") Tabaxi, Neutral Good (CR 8)
Armor Class 13
Hit Points 35 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)9 (-1) 10 (+0)10 (+0)
Skills Deception +3, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3

Possessions: 1600 gp. A life-sized copper and silver statuette of a cockatrice. (20 gp).


Social Check DCs


Norman Bradley, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose yellow pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a moderate pudge and is not very fit. He has a small bristly mustache and wavy red hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. In his 18th year, his parents were killed by a giants raid, leaving Norman alone in the world. After a stint in an orphanage, he was adopted. He now spends his time doing works of charity.

Motivation: He wants revenge against giants; and his name or reputation has been wronged in the past by giants, and he desires to right it

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor, Enemies. Occupation: Shoemaker

Voice: Slurs words

Attributes [hide]

Norman Bradley, Male Human Monk 1
Medium (5'11") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 9 (-1)18 (+4) 12 (+1)15 (+2)
Skills Athletics +5, History +6
Senses Passive Perception 11
Languages Common, Goblin, Draconic, Halfling, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +6

Possessions: 40 gp.


Social Check DCs

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