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NPC Generator

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Advanced [show]


Solomon Tatum, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep white leather and dull black iron scale mail. He carries with him a set of sickles on his belt, each one with a ruby on the hilt. He wears his hair in dreadlocks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He does not believe in betrayal or weakness as things to be tolerated. As long as the job gets done he does not care how it got done.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Body Guard arts, while his mother instructed him in etiquette, music and courtly manner. He was an athlete and attended two major summer competitions. He never won. He has built up a small fortune and can afford his own way.

Motivation: He is greedy.

Ideals: Fighting, Justice, Professionalism, Athletic. Bonds: Rich. Occupation: Body Guard

Voice: Middle-eastern accent

Attributes [hide]

Solomon Tatum, Male Human Wizard 11
Medium (6'3") Human, Lawful Good (CR 11)
Armor Class 10
Hit Points 47 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 14 (+2)14 (+2) 9 (-1)13 (+1)
Skills Sleight of Hand +4, Survival +3
Senses Passive Perception 9
Languages Common, Undercommon, Draconic
Attacks Melee +3 / 3d8-1, Ranged +4 / 3d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444443

Possessions: 1700 gp. Red-brown spinel (100 gp). 1 Minor magic item.


Social Check DCs


Alexandre Ostoroth, Male Half-Elf [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears dull green sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed lance, just in case. His whole body is exceptionally muscular. His auburn hair is braided into rings. His eyes are gray and beady.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He believes the world needs to unite to get rid of orcs once and for all.

History: The child of southern immigrants he idolized his mother. He was an adventurer many years ago and he formed a blood bond with his Half-Elven companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature lance.

Motivation: Balancing his hectic life and new Engraver responsibilities is difficult; and his name or reputation has been wronged in the past by orcs, and he desires to right it

Flaws: Ugly. Bonds: Immigrant, Job, Enemies, Adventurer. Occupation: Engraver

Voice: Italian accent

Attributes [hide]

Alexandre Ostoroth, Male Half-Elf Sorcerer 2
Medium (5'7") Half-Elf, Lawful Good (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 13 (+1)12 (+1) 12 (+1)13 (+1)
Skills Insight +3, Performance +3
Senses Passive Perception 11
Languages Common, Elven, Draconic
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 330 gp.


Social Check DCs


Astar Malevolence, Male Tiefling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears his blue hair down. His eyes are black and catlike.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born to a Seamstress, his mother struggled to pay the bills. He was an apprentice working in his mother's forge. Since then, he has sought to make the best of life.

Motivation: To unite with his sister; and an old rival family wants him found

Ideals: Optimist, Logical. Bonds: Poor, Job, Family. Occupation: Map Maker

Voice: Scandinavian accent

Attributes [hide]

Astar Malevolence, Male Tiefling Adept 6
Medium (6'3") Tiefling, Lawful Evil (CR 6)
Armor Class 11
Hit Points 32 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 15 (+2)14 (+2) 15 (+2)11 (+0)
Skills Insight +5, Performance +3
Senses Passive Perception 12
Languages Common, Gnoll, Infernal
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: 50 pp.


Social Check DCs


Ombul Glenfellow, Male Halfling [Permalink]

Personal [hide]

Description: 2'10" and muscular, this southern man does not wear sleeves and tends to eschew shirts when he can avoid it. His long silver hair reaches down to his waist. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He then took over the family business and is one of the better Performer for hire.

Motivation: Someone believes him a fraud; and further expansion of business

Ideals: Athletic. Bonds: Enemies, Job, Military, Family. Occupation: Performer

Voice: Old Prospector

Attributes [hide]

Ombul Glenfellow, Male Halfling Druid 1
Small (2'10") Halfling, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 10 (+0)14 (+2) 12 (+1)14 (+2)
Skills Intimidation +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Halfling, Dwarven, Infernal
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 700 sp. Jade (70 gp).


Social Check DCs


Hupe Appleblossom, Male Halfling [Permalink]

Personal [hide]

Description: The light-skinned man stands 3'4" and wears a faded coat and loose pants complete with top hat. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His violet eyes have a joyful gleam in them most of the time.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is afraid of women and trembles around them

History: Hupe was born in the east. At a young age he loved to build and create. In his 10th year, his parents were killed by a brigands raid, leaving Hupe alone in the world. After a stint in an orphanage, he was adopted. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He seems to be bored by most things; and many brigands want him driven away

Ideals: Persistence. Flaws: Depressed, Shy, Mundane. Bonds: Enemies. Occupation: Bellfounder

Voice: Scratchy, weak

Attributes [hide]

Hupe Appleblossom, Male Halfling Commoner 11
Small (3'4") Halfling, Neutral Evil (CR 11)
Armor Class 13
Hit Points 61 (11d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 16 (+3)10 (+0) 10 (+0)13 (+1)
Skills Acrobatics +6, Athletics +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +4

Possessions: 1400 gp. Large well-done wool tapestry (600 gp). Sapphire pendant on gold chain (1800 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (180 gp). Embroidered silk and velvet mantle with numerous moonstones (1800 gp). Old masterpiece painting (2100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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