Joser Tallfellow, Male Halfling [Permalink]
Personal [hide]
Description: This man wears a fine chain shirt which he covers with blue colored cloaks and clothing. He has a penchant for wearing a ring with an oversized sapphire on his right hand. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His amber eyes have a joyful gleam in them most of the time.
Personality: He is fixated on the number 11. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: The child of western immigrants he idolized his mother. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has dedicated himself to building a better trade route.
Motivation: He desires power and/or immortality; and he has passion for adventuring and risk
Flaws: Insane, Impulsive. Bonds: Rich, Immigrant, Adventurer. Occupation: Performer
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'4") Halfling, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 28 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 11 (+0) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: Azurite (4 gp). Moss agate (4 gp). Citrine (40 gp). Sard (40 gp).
Megged Browning, Male Half-Orc [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a green costume with the symbols of the sun god on his torso. His brown hair is slicked back into a classic pompadour. His face is covered beneath a completely black helmet.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Megged was born in the west. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Impeccable, Fighting, Persistence. Bonds: Religious. Occupation: Merchant
Voice: Soft and melodious
Attributes [hide]
Medium (5'1") Half-Orc, Lawful Good (CR 7)
Armor Class 9
Hit Points 32 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 11 (+0) | 8 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +3
Possessions: 900 gp. 1 Minor magic item.
Râsh Rodney, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition, and carries sickles. His hair, while still mostly blonde, has prominent grey streaks. He has gray eyes and a green hat with a red feather.
Personality: He dislikes all the random violence that takes place in the north. He is skeptical of what others tell him and is slow to trust.
History: When he was but 3 years old his parents immigrated from the north. A few years later when the east was not economically sound they moved to his current location. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Râsh fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and several ex partners dislike his way of doing things and want revenge
Ideals: Fighting, Pacifist. Flaws: Shy. Bonds: Poor, Immigrant. Occupation: Bounty Hunter
Voice: American accent
Attributes [hide]
Medium (6'2") Half-Orc, Lawful Good (CR 15)
Armor Class 9
Hit Points 131 (15d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 9 (-1) | 17 (+3) | 13 (+1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 18
Languages Common, Orc, Ignan
Attacks Melee +9 / 4d8+4, Ranged +4 / 4d8-1, Grapple +4
Possessions: 1100 pp. Peridot (80 gp). Silver pearl (160 gp). Onyx (80 gp). Coral (160 gp). Chalcedony (80 gp). Rich purple corundum (500 gp). Sardonyx (80 gp). Brown-green garnet (160 gp). Sard (80 gp). Red-brown spinel (160 gp). Chalcedony (80 gp). Golden yellow topaz (700 gp).
Chay Bigheart, Male Halfling [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is light but he possesses many grey ritualistic tattoos. He wears an entirely pastel suit with grey socks and a vest with buckled shoes. He has shaved his head bald. His ears are large.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born to a pair of adventurers, Chay grew up listening to his mother's many stories. His necromantic abilities were realized during a raid on his village. In the meantime he has taken over work as a Barrister and occasionally as a mercenary.
Motivation: He is not mentally stable, and does not behave rationally; and sabotage a competitor
Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Adventurer, Job. Occupation: Barrister
Voice: Spits and sputters
Attributes [hide]
Small (3'3") Halfling, Chaotic Good (CR 15)
Armor Class 14
Hit Points 64 (15d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 12 (+1) | 9 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Halfling
Attacks Melee +7 / 4d8+2, Ranged +8 / 4d8+3, Grapple +7
Possessions: 900 pp. Blue star sapphire (1000 gp). Deep blue spinel (1400 gp). Amber (140 gp). Freshwater pearl (6 gp). Moss agate (6 gp). Hematite (6 gp). Blue sapphire (1000 gp). Aquamarine (1400 gp). Rock crystal (30 gp). Deep blue spinel (1400 gp). Azurite (6 gp). Amber (140 gp). Fiery yellow corundum (1000 gp). Alexandrite (1400 gp). Black pearl (1400 gp). Pink pearl (140 gp). Deep green spinel (140 gp). 1 Medium magic item.
Oloric Bofdann, Male Dwarf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He dresses like a well dressed Locksmith does. His black hair is long and unkept. His eyes are a pleasant blue.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is obsessed with finding treasure.
History: He comes from a rich western family. He has chosen to use the inheritance that was left to him frivolously. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to open a new tavern; and further expansion of business
Flaws: Ugly, Greedy. Bonds: Job, Adventurer, Rich. Occupation: Locksmith
Voice: Aggressive tone
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Good (CR 12)
Armor Class 11
Hit Points 93 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 17 (+3) | 17 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Aquan, Infernal, Orc
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 |
Possessions: 3000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
