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NPC Generator

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Advanced [show]


Andram Beauty, Male Tiefling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is dressed in earthy colors with a green and brown handkerchief worn on his left side. His hair is red and curly. He wears round tiny glasses practically rammed into his face.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Andram is combative with any and all who dare try his patience in the slightest.

History: He was born the only child of a wealthy merchant. Cursed with vampirism at a very young age, Andram has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and retire the richest man in the south

Ideals: Justice, Entrepeneur. Flaws: Shy, Disease. Bonds: Enemies. Occupation: Map Maker

Voice: Voice breaks

Attributes [hide]

Andram Beauty, Male Tiefling Barbarian 6
Medium (6'3") Tiefling, Neutral Evil (CR 6)
Armor Class 10
Hit Points 54 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)17 (+3) 13 (+1)12 (+1)
Skills Persuasion +4, Survival +4
Senses Passive Perception 11
Languages Common, Terran, Gnoll, Draconic
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 800 gp.


Social Check DCs


Art Of Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: 5'2" and lanky with angular features, he is an attractive figure. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His orange fur is still thick. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Art was raised in a hard working conservative environment. From his teen years he was always beautiful and desirable, so people have always doted on him. In the meantime he has taken over work as a Tanner and occasionally as a mercenary.

Motivation: He is unsatisfied with his job; and to be a stableman again

Flaws: Addict. Bonds: Rich, Attractive, Job, Adventurer. Occupation: Tanner

Voice: High pitched, excited

Attributes [hide]

Art Of Storm, Male Tabaxi Adept 3
Medium (5'2") Tabaxi, Chaotic Good (CR 3)
Armor Class 13
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 12 (+1)13 (+1) 12 (+1)13 (+1)
Skills Athletics +1, History +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: Just what you see.


Social Check DCs


Tarak Bentham, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a violet cloak and cross-gartered white stockings. He keeps his long white hair kept up in a rat tail. His eyes are green and catlike.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He does not believe in violence as a means to an end. He is a dedicated Mason but believes his peers are too gung-ho.

History: He was born in a small island village. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. After a long history of fighting, Tarak and his spouse have recently divorced.

Motivation: To unite with his brother; and find a way to reverse the transformation of his brother

Ideals: Athletic, Pacifist. Flaws: Antagonistic. Bonds: Nature, Family. Occupation: Mason

Voice: Timid voice

Attributes [hide]

Tarak Bentham, Male Half-Orc Barbarian 12
Medium (5'4") Half-Orc, Lawful Neutral (CR 12)
Armor Class 12
Hit Points 82 (12d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)8 (-1) 15 (+2)6 (-2)
Skills Athletics +6, Persuasion +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2

Possessions: 3000 gp. Eyepatch with mock eye of sapphire and moonstone (2200 gp). Solid gold idol (500 gp). An abacus with copper, silver and gold markers (150 gp). Large well-done wool tapestry (100 gp). A delicate brass dragon egg (80 gp). Old masterpiece painting (2200 gp). Large well-done wool tapestry (100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thomas Denholm, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'10" when asserting himself. His long blonde hair reaches down to his waist. His face is covered beneath a completely black helmet.

Personality: Overbrimming with self-confidence, Thomas isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born in the west. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has since lost track of the people in his past.

Motivation: He feels threatened by others; and he desires power and/or immortality

Ideals: Impeccable. Flaws: Fearful. Bonds: Adventurer, Immigrant, Family. Occupation: Slave Trader

Voice: Uses sign language

Attributes [hide]

Thomas Denholm, Male Human Cleric 1
Medium (5'10") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 16 (+3)15 (+2) 16 (+3)13 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Ignan, Auran
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 30 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Borun Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft red waves gently in the breeze, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'3" when asserting himself. He wears his blonde hair down. His thin eyebrows rest above his beady hazel eyes.

Personality: His tongue was cut out and he uses sign language. He enjoys reading and quiet.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A freak accident while working with his Sculptor mother left him crippled. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Money/treasure; and he is currently in port desperately looking for someone to get him out

Ideals: Logical. Flaws: Ugly, Disease. Bonds: Rich, Slave. Occupation: Miner

Voice: Pronounces O like U

Attributes [hide]

Borun Tealeaf, Male Halfling Druid 5
Small (3'3") Halfling, Chaotic Neutral (CR 5)
Armor Class 14
Hit Points 35 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 12 (+1)14 (+2) 11 (+0)16 (+3)
Skills Animal Handling +3, Stealth +6
Senses Passive Perception 10
Languages Common, Halfling, Druidic, Undercommon
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 300 gp.


Social Check DCs

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