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Ronk Kensley, Male Half-Orc [Permalink]

Personal [hide]

Description: This slender man stands about 5'9". He wears a lot of dark rich colors, with gold accents. His long chestnut hair reaches down to his waist. He wears a mask on his face.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Sold as a small child to a slaver, Ronk was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Ronk took refuge in the old dungeon and found the beat up quarterstaff and armor he uses now. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ronk fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to open a new tavern; and to be a body guard again

Ideals: Fighting. Bonds: Attractive, Job, Mentor, Nature. Occupation: Interpreter

Voice: Prounounces S like Z

Attributes [hide]

Ronk Kensley, Male Half-Orc Warlock 12
Medium (5'9") Half-Orc, Chaotic Neutral (CR 12)
Armor Class 12
Hit Points 84 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)11 (+0) 18 (+4)9 (-1)
Skills Athletics +6, Investigation +4
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243

Possessions: 100 pp. Jeweled gold crown (6000 gp). Old masterpiece painting (1300 gp). Brass mug with jade inlays (100 gp). Brass mug with jade inlays (100 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Large well-done wool tapestry (100 gp). Silver chalice with lapis lazuli gems (140 gp).


Social Check DCs


Valafar Dare, Male Tiefling [Permalink]

Personal [hide]

Description: He is a mite stocky and wears grey painted combat armor at almost all times. He sports a flattop hair cut. His eyes are likewise silver. His teeth are white and perfect.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He worked as a nervous Navigator and found it very stressful. He inherited the family business which he has now maintained for 7 years.

Motivation: Wants to open a new tavern; and further expansion of business

Flaws: Greedy. Bonds: Attractive, Job, Military. Occupation: Navigator

Voice: Voice breaks

Attributes [hide]

Valafar Dare, Male Tiefling Ranger 1
Medium (5'6") Tiefling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)10 (+0) 15 (+2)17 (+3)
Skills Deception +5, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 140 gp.


Social Check DCs


Nicholas Conway, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he likes to wear violet tank tops with black pants. His auburn hair is lengthy. His brown eyes dart from person to person to random spaces in the air.

Personality: Eccentric and domineering, Nicholas will drive conversation. The war was a terrible time for him, and Nicholas does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He is the product a well kept family trust fund and as such has never really known need. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He has money and likes to spend it; and he wants nothing more than to rejoin the army

Ideals: Extrovert. Flaws: Depressed. Bonds: Military, Rich, In love. Occupation: Shoemaker

Voice: Mousy voice

Attributes [hide]

Nicholas Conway, Male Human Aristocrat 1
Medium (5'6") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 8 (-1)11 (+0) 11 (+0)18 (+4)
Skills Arcana +2, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 90 gp.


Social Check DCs


Clerebold Beitz, Male Half-Elf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He does not wear sleeves and tends to eschew shirts when he can avoid it. With a patchy black beard and wild black hair. He has a dull look in his blue eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He can't help but pocket interesting objects he comes across

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Priest arts, while his mother instructed him in etiquette, music and courtly manner. His parents enrolled him in a Druid school at a young age so that he could practice his martial talents. He now mingles about in high society.

Motivation: He has decided he is irredeemable.

Ideals: Opinionated, Gifted. Bonds: Immigrant, Criminal record, Rich. Occupation: Priest

Voice: Rhymes sentences (sorry)

Attributes [hide]

Clerebold Beitz, Male Half-Elf Druid 4
Medium (5'7") Half-Elf, True Neutral (CR 4)
Armor Class 12
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 17 (+3)12 (+1) 9 (-1)18 (+4)
Skills Insight +1
Senses Passive Perception 9
Languages Common, Elven, Giant
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Carnelian (40 gp).


Social Check DCs


Rolen Ariessus, Male Elf [Permalink]

Personal [hide]

Description: A moderately attractive man, he is renowned for his bright red suits and hats. His chestnut hair is cut jaggedly and amateurishly. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Rolen is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His family was turned out during the war. He and his family wandered south to less war torn lands. He has been saving his money to try and buy his brother's freedom.

Motivation: Wants to raise his children well; and he desires power and/or immortality

Ideals: Fighting. Flaws: Antagonistic, PTSD. Bonds: Attractive, Family, Adventurer. Occupation: Sailor

Voice: Pronounces difficult words wrong

Attributes [hide]

Rolen Ariessus, Male Elf Druid 1
Medium (4'8") Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)10 (+0) 16 (+3)11 (+0)
Skills Investigation +2, Perception +5
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 80 gp. 1 Magnifying glass.


Social Check DCs

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