Charles Almeida, Male Half-Elf [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He is portly but not overly obese. His hair, while still mostly silver, has prominent grey streaks. His eyes are a pleasant blue.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Miller. He became a Miller soon after.
Motivation: Someone believes him a fraud; and to be a dyer again
Bonds: Criminal record, Family, Military, Job, Enemies. Occupation: Miller
Voice: Timid voice
Attributes [hide]
Medium (5'5") Half-Elf, Neutral Evil (CR 5)
Armor Class 11
Hit Points 20 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 10 (+0) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +5
Possessions: Rhodochrosite (16 gp). Chrysoberyl (80 gp). 1 Minor magic item.
Azgrom Garrick, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a violet costume with the symbols of the sun god on his torso. He carries with him a set of warhammers on his belt, each one with a opal on the hilt. He keeps his blonde hair in a flapper bob. He is very pretty but has cold, dead eyes.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. When he's not drinking or sleeping the drinks off, he's doing writing.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His psionic abilities were realized during a raid on his village. He has never given up on his writing dream.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Ideals: Fighting, Gifted, Artistic. Bonds: Attractive, Religious. Occupation: Gardener
Voice: Breathy voice
Attributes [hide]
Medium (5'10") Half-Orc, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 11 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 12 (+1) | 12 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Gnome
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 |
Possessions: 200 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Orryn Fiddlefen, Male Gnome [Permalink]
Personal [hide]
Description: A pudgy man standing about 3'5" has a big stupid grin on his face most of the time. He wears baggy blue pantaloons and a grey scarf. With bright auburn hair and a scraggly beard. He has violet eyes.
Personality: This man loves dancing and to teach people dancing more than just about anything. He is obsessed with a lost civilization.
History: Orryn was born with his father's beautiful face. From there he went from mercenary job to mercenary job. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He has passion for adventuring and risk.
Ideals: Artistic, Persistence. Bonds: Adventurer, Attractive. Occupation: Herbalist
Voice: Scandinavian accent
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 3)
Armor Class 15
Hit Points 17 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 10 (+0) | 12 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Orc
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 300 gp. 1 Half-Plate. 1 Half-Plate. 1 Chain shirt.
Modean Gift, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a red cloak and cross-gartered pastel stockings, and carries rapiers. His white hair has been sun bleached extensively. His black eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Sold as a small child to a necromancer, Modean was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He desires power and/or immortality; and he wants to meet his childhood hero
Ideals: Fighting. Flaws: Depressed, Antagonistic. Bonds: Mentor, Adventurer. Occupation: Marshal
Voice: Slurs words
Attributes [hide]
Medium (6'1") Tiefling, Lawful Evil (CR 6)
Armor Class 14
Hit Points 40 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 15 (+2) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Druidic, Abyssal, Giant
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
Possessions: 200 gp. Blue quartz (15 gp). Blue quartz (15 gp).
Ombul Deephollow, Male Halfling [Permalink]
Personal [hide]
Description: This slender man stands about 3'2". He wears a tan shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His auburn hair is cut short. His brown unseeing eyes seem to look past you.
Personality: He never swears and excessively uses polite adverbs when speaking. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He got into the Fisher business at a young age. While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has drifted from career to career and currently works as a Fisher.
Motivation: He is compelled to act according to his religious beliefs; and wants to open a new tavern
Ideals: Optimist. Flaws: Disease, Insane. Bonds: Job, Religious. Occupation: Fisher
Voice: Switch between two voices
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 4)
Armor Class 16
Hit Points 18 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 20 (+5) | 11 (+0) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Auran, Goblin
Attacks Melee +3 / 1d10+1, Ranged +7 / 1d10+5, Grapple +5
Possessions: 17000 sp. Moonstone (80 gp). White pearl (90 gp). Jade (90 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!