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Advanced [show]


Balimaar Chance, Male Half-Elf [Permalink]

Personal [hide]

Description: This man very much looks the part of a Sailor. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. His hair is cut close to his head. His otherwise smooth face is marked with small tiny scars.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Sellsword mother left him crippled. He has achieved small success as a Sailor.

Motivation: Balancing his hectic life and new Sailor responsibilities is difficult; and he is greedy

Ideals: Fighting. Flaws: Antagonistic, Disease. Bonds: Job, Rich. Occupation: Sailor

Voice: Hollow voice

Attributes [hide]

Balimaar Chance, Male Half-Elf Paladin 5
Medium (5'9") Half-Elf, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)17 (+3) 9 (-1)14 (+2)
Skills History +6, Stealth +5
Senses Passive Perception 9
Languages Common, Elven, Infernal, Ignan, Gnome
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 sp.


Social Check DCs


Jabbie Welber, Male Gnome [Permalink]

Personal [hide]

Description: Standing 3'6", this man wears just a red suit. His blonde hair, when down, is lengthy. His face is scarred and worn.

Personality: He is very quiet and rarely speaks above a whisper. He has a small toy that he constantly fidgets with.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He got away from his former life and has fallen to alcoholism.

Motivation: He wants nothing more than to rejoin the army; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Ugly, Shy, Addict. Bonds: Military. Occupation: Scribe

Voice: Spits and sputters

Attributes [hide]

Jabbie Welber, Male Gnome Fighter 6
Small (3'6") Gnome, Neutral Evil (CR 6)
Armor Class 13
Hit Points 33 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)17 (+3) 14 (+2)15 (+2)
Skills Medicine +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Gnome, Halfling, Ignan, Infernal
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs


Godfrey Tatum, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'1" has a big stupid grin on his face most of the time. He wears a robe, a symbol of the sun god around his neck, and a flail on his belt. He sports a long blonde beard, and similarly colored long hair. He has gleaming, smiling green eyes.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. A true patriot, Godfrey would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants nothing more than to rejoin the army; and to get a good night's sleep

Ideals: Fighting. Flaws: Disease, Insomniac. Bonds: Attractive, Military. Occupation: Miller

Voice: Deep voice with rolling R's

Attributes [hide]

Godfrey Tatum, Male Human Expert 1
Medium (6'1") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)16 (+3) 12 (+1)14 (+2)
Skills Intimidation +4, Investigation +5
Senses Passive Perception 11
Languages Common, Halfling, Celestial, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 4000 cp. Obsidian (5 gp).


Social Check DCs


Tûmûg Kensley, Male Half-Orc [Permalink]

Personal [hide]

Description: This light-skinned male wears baggy brown pantaloons and a black scarf. He is tall, broad shouldered and powerfully built. His white hair is heavily combed to the left. His ears are large.

Personality: Tûmûg is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He takes great joy in being the best Marshal in town.

History: Born in the north his family was never financially stable. A few years later when the south was not economically sound they moved to his current location. He has achieved small success as a Marshal.

Motivation: Wants to open a new tavern.

Ideals: Extrovert. Flaws: Ugly. Bonds: Job, Poor, Immigrant. Occupation: Marshal

Voice: Smooth and feminine

Attributes [hide]

Tûmûg Kensley, Male Half-Orc Paladin 11
Medium (5'0") Half-Orc, Lawful Neutral (CR 11)
Armor Class 11
Hit Points 82 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)10 (+0) 12 (+1)8 (-1)
Skills Insight +5, Investigation +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13011

Possessions: 700 gp. Chrysoprase (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gilthur Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: He very much looks the part of a Herbalist. He has a white handlebar mustache and slicked back white hair. He wears crescent spectacles with a black brim.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He can't help but pocket interesting objects he comes across

History: Born in the west his family was never financially stable. Gilthur was born on a far western mountains where he grew up under the tutelage of his father, an expert Herbalist. Being a Herbalist kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Flaws: Disease. Bonds: Job, Criminal record, Poor, Immigrant. Occupation: Herbalist

Voice: Slurs words

Attributes [hide]

Gilthur Burrowfound, Male Dwarf Monk 4
Medium (4'4") Dwarf, Lawful Evil (CR 4)
Armor Class 10
Hit Points 32 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)14 (+2) 8 (-1)14 (+2)
Skills Athletics +4, Performance +4
Senses Passive Perception 9
Languages Common, Dwarven, Ignan, Elven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +4

Possessions: Obsidian (4 gp). 1 Minor magic item.


Social Check DCs

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