Fulbar Nimblefingers, Male Halfling [Permalink]
Personal [hide]
Description: He wears a black vest and prefers pastel and yellow shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a moderate pudge and is not very fit. His head has been shaved. He is baby faced.
Personality: Confrontational and typically high on some drug or another. As long as the job gets done he does not care how it got done.
History: He was born a particularly ugly child, much to the horror of his parents. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He has a crush on the local Marshal; and he would like to get married and retire
Ideals: Professionalism. Flaws: Ugly, Addict. Bonds: Nature, In love. Occupation: Spice Merchant
Voice: Booming voice
Attributes [hide]
Small (3'1") Halfling, Neutral Good (CR 6)
Armor Class 12
Hit Points 42 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 20000 cp. Banded agate (5 gp).
Chay Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His blonde hair is slicked back into a classic pompadour. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He dislikes all the random violence that takes place in the west. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Ideals: Pacifist. Flaws: Addict. Bonds: Adventurer, Religious, Enemies. Occupation: Butcher
Voice: Dark and ominous
Attributes [hide]
Small (3'4") Halfling, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 25 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Gnome, Orc
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 0 | 0 |
Possessions: 500 gp. Blue sapphire (900 gp). Chrysoprase (20 gp). 1 Minor magic item.
Mindartis Siannodel, Male Half-Elf [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is short and brown. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. A friendly and beautiful Half-Elf, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: Mindartis was born with his father's beautiful face. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sage work with an outfit from a few towns over. Sage work suited him well, and with each successful project, he earned more gold and more respect from his peers. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mindartis fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Optimist, Fighting. Bonds: Attractive, Job, Rich. Occupation: Sage
Voice: Squeaky
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Evil (CR 5)
Armor Class 11
Hit Points 16 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 15 (+2) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Elven, Druidic, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 1 |
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Orryn Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears brown leather gloves, a brown jacket, and tight pants. His chestnut hair is lengthy and is close to two feet long. He is very pretty but has cold, dead eyes.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born to a criminal king-pin and mafia family Orryn was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Orryn decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He's repulsed by the PC; and several ex partners dislike his way of doing things and want revenge
Flaws: Antagonistic. Bonds: Attractive, Criminal record, Rich, Enemies. Occupation: Bricklayer
Voice: Creaky witch voice
Attributes [hide]
Small (3'2") Gnome, True Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 18 (+4) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 300 gp.
Joser Elderberry, Male Halfling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a simple red robe with tan stripes complete with hood. His hair is golden and curly. He has a dull look in his green eyes.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Joser was born with his mother's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. Days after completing his studies, news broke out that his hometown was attacked by drow. Joser was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.
Motivation: He has comitted a past crime that haunts him to this day; and he is a bit of a kleptomaniac
Flaws: Greedy. Bonds: Rich, Attractive, Enemies, Criminal record. Occupation: Layabout
Voice: Speaks in third person
Attributes [hide]
Small (2'11") Halfling, True Neutral (CR 6)
Armor Class 12
Hit Points 38 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 16 (+3) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Dwarven, Celestial
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 | 0 |
Possessions: 200 gp.
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Their contribution stands as a beacon of hope for all adventurers!
