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Advanced [show]


Fargrim Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears tight fitting clothing which further accentuates his frame. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His amber eyes have a joyful gleam in them most of the time.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has a habit of throwing himself into exceedingly dangerous situations.

History: Fargrim was born with his mother's beautiful face. As a young adult he joined a group advocating for an improvement in Dwarven conditions. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He is currently in port desperately looking for someone to get him out; and to prove his worth to the world

Ideals: Philantrophist. Flaws: Impulsive, Racist, Secretive. Bonds: Attractive, Slave. Occupation: Bookbinder

Voice: Slow speaker

Attributes [hide]

Fargrim Steelfist, Male Dwarf Fighter 2
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 13
Hit Points 20 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 18 (+4)14 (+2) 11 (+0)9 (-1)
Skills Arcana +4, Athletics +3
Senses Passive Perception 10
Languages Common, Dwarven, Giant, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 250 gp. 1 Masterwork studded leather.


Social Check DCs


Flame Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a faded coat and loose pants complete with deerstalker hat. He wears a deerstalker hat to hide his balding. He is missing an eye and his face is severely sunburned. His one remaining eye shines yellow.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: He was raised in a mountains tribe. A gypsy cursed him at a young age, leading to his ugly appearance. He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants revenge against illithids; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Ideals: Artistic. Flaws: Ugly. Bonds: Immigrant, Enemies, Nature. Occupation: Carter

Voice: Sighs a lot, exhausted

Attributes [hide]

Flame Fang, Male Tabaxi Barbarian 3
Medium (5'8") Tabaxi, Neutral Good (CR 3)
Armor Class 10
Hit Points 16 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 8 (-1)13 (+1) 11 (+0)12 (+1)
Skills Deception +3, Survival +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp. 1 Holy water. 2 Smokesticks. 1 Holy water.


Social Check DCs


Rimmon Strength, Male Tiefling [Permalink]

Personal [hide]

Description: A moderately attractive man, he tends to wear a large brown jacket. His hair is cut close to his head. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has a small toy that he constantly fidgets with.

History: The child of northern immigrants he idolized his father. Rimmon was born on a far northern island where he grew up under the tutelage of his father, an expert Beggar. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and to pay off his debts

Ideals: Logical. Flaws: Shy, Addict, Greedy. Bonds: Attractive, Immigrant. Occupation: Beggar

Voice: Smooth and feminine

Attributes [hide]

Rimmon Strength, Male Tiefling Wizard 11
Medium (5'0") Tiefling, Neutral Good (CR 11)
Armor Class 11
Hit Points 27 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)13 (+1) 17 (+3)16 (+3)
Skills Medicine +7, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134444

Possessions: 280 pp. Alexandrite (600 gp). Black pearl (600 gp). Alexandrite (600 gp). Deep blue spinel (600 gp). Smoky quartz (30 gp). Deep green spinel (110 gp). Rose (30 gp). Malachite (7 gp). Violet garnet (600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gormogord Kettlewhistle, Male Halfling [Permalink]

Personal [hide]

Description: This man stands a little under 3'0" and is a bit bulky. He is very muscular particularly in the legs. He wears baggy brown pantaloons and a grey scarf. His chestnut hair is drawn into a tight pony tail with a cross scrunchie. His green eyes dart from person to person.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. When he's not drinking or sleeping the drinks off, he's doing music.

History: He was born on a small isolated farm. He struck it rich when he found rare goods in large quantities. He has never given up on his music dream.

Motivation: Money/treasure.

Ideals: Passionate, Artistic. Bonds: Nature, Rich. Occupation: Adventurer

Voice: Ums and uhs a lot

Attributes [hide]

Gormogord Kettlewhistle, Male Halfling Cleric 12
Small (3'0") Halfling, Neutral Good (CR 12)
Armor Class 13
Hit Points 90 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)13 (+1) 14 (+2)18 (+4)
Skills Nature +5, Religion +5
Senses Passive Perception 12
Languages Common, Halfling, Gnome
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1465443

Possessions: 2000 gp. Black star sapphire (1400 gp).


Social Check DCs


Krimp Law, Male Half-Orc [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears dull violet sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed nunchaku, just in case. He wears a colorful flower in his silver hair. His eyes are green and catlike.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Born to a Miner, his father struggled to pay the bills. He has had some formal writing training, and achieved minor success. He has never given up on his writing dream.

Motivation: Seeks redemption; and he is content

Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Mentor, Poor. Occupation: Fisher

Voice: Tuts and clicks tongue

Attributes [hide]

Krimp Law, Male Half-Orc Adept 4
Medium (5'0") Half-Orc, Lawful Good (CR 4)
Armor Class 9
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 13 (+1)9 (-1) 14 (+2)8 (-1)
Skills Medicine +4, Religion +1
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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