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NPC Generator

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Advanced [show]


Odorr Melancon, Male Half-Orc [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'1" has a big stupid grin on his face most of the time. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears a Stetson hat to hide his balding. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is an amazing painter.

History: He was born in the east, but his parents moved at a very young age to the south. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He was always very intelligent and has formed a secret society of freemasons.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Entrepeneur, Gifted. Flaws: Insane, Secretive. Bonds: Immigrant. Occupation: Cartwright

Voice: Gruff and masculine

Attributes [hide]

Odorr Melancon, Male Half-Orc Monk 4
Medium (6'1") Half-Orc, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)11 (+0) 11 (+0)12 (+1)
Skills Medicine +2, Nature +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. Fiery yellow corundum (1200 gp). Onyx (60 gp). Amethyst (100 gp). Red garnet (100 gp).


Social Check DCs


Vondal Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is typically in his Detective uniform. He has no hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He got into the Detective business at a young age. In his 13th year, his parents were killed by a gnolls raid, leaving Vondal alone in the world. After a stint in an orphanage, he was adopted. He became a Detective soon after.

Motivation: Many gnolls want him driven away; and he has money and likes to spend it

Flaws: Ugly, Shy. Bonds: Job, Rich, Enemies. Occupation: Detective

Voice: Slurs words

Attributes [hide]

Vondal Aranore, Male Dwarf Adept 2
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 18 (+4)13 (+1) 10 (+0)9 (-1)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven, Infernal
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 1300 sp.


Social Check DCs


Damakos Sympathy, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a spear, but if one is not available he will default to his halberd. His dark red hair is smooth and relatively long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his silver eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Cartwright hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Flaws: Antagonistic, Fearful. Bonds: Attractive, Poor. Occupation: Cartwright

Voice: Dark and ominous

Attributes [hide]

Damakos Sympathy, Male Tiefling Expert 7
Medium (5'7") Tiefling, Lawful Evil (CR 7)
Armor Class 11
Hit Points 29 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)15 (+2) 11 (+0)17 (+3)
Skills Nature +5, Performance +6
Senses Passive Perception 10
Languages Common, Terran, Druidic
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 700 gp.


Social Check DCs


Thervan Casilltenirra, Male Elf [Permalink]

Personal [hide]

Description: He is dressed in a clean violet cloak covering his clean studded leather. He has relatively dark skin and is very physically imposing due to his abundance of muscles. With a patchy black beard and wild black hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: A powerful brothel owner made him what he is. His mother had invested heavily in several trade routes and wanted him to inherit them. He is searching for what he claims is his rightful reward.

Motivation: He uses money and sex appeal to get what he needs; and he wants to meet his childhood hero

Ideals: Disciplined. Bonds: Attractive, Adventurer, Mentor, Rich. Occupation: Carter

Voice: French accent

Attributes [hide]

Thervan Casilltenirra, Male Elf Aristocrat 13
Medium (5'4") Elf, Lawful Evil (CR 13)
Armor Class 12
Hit Points 72 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)16 (+3) 17 (+3)14 (+2)
Skills Intimidation +6, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Elven, Dwarven, Druidic, Sylvan
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +2

Possessions: 4000 gp. Freshwater pearl (14 gp). Bloodstone (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Broce Murnig, Male Gnome [Permalink]

Personal [hide]

Description: He is a mite stocky and likes to wear violet tank tops with yellow pants. He keeps his chestnut hair in a pixie cut. His eyes are gray and he is always smoking a pipe.

Personality: He is business-like. He takes instructions and follows them to the letter. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was born at the edge of vast desert. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. By chance he met his sister recently and the two have been together since.

Motivation: He has comitted a past crime that haunts him to this day; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Professionalism. Flaws: Insane. Bonds: Criminal record, Nature, Family. Occupation: Sage

Voice: Prounounces S like Z

Attributes [hide]

Broce Murnig, Male Gnome Aristocrat 12
Small (3'8") Gnome, Neutral Evil (CR 12)
Armor Class 13
Hit Points 48 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)12 (+1) 18 (+4)13 (+1)
Skills Performance +5, Stealth +6
Senses Passive Perception 14
Languages Common, Gnome, Infernal
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2

Possessions: 1000 gp. Brass mug with jade inlays (400 gp). Embroidered and bejeweled glove (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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