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Advanced [show]


Fragrant Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light green in addition to tight pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'3" when asserting himself. He wears a colorful flower in his lavender fur. His yellow eyes lackadaisically let the world flow into them.

Personality: He likes to make people angry or surprised. He never wears the same outfit twice, unless he absolutely has to.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was taken as a slave by a traveling circus and forced to perform He is untrained/undisciplined, which makes him dangerous.

Motivation: He is greedy; and he is not mentally stable, and does not behave rationally

Ideals: Artistic. Flaws: Antagonistic, Insane. Bonds: Attractive, Slave, Rich. Occupation: Miller

Voice: Uses sign language

Attributes [hide]

Fragrant Grass, Male Tabaxi Rogue 6
Medium (5'3") Tabaxi, Chaotic Good (CR 6)
Armor Class 12
Hit Points 25 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)13 (+1) 13 (+1)15 (+2)
Skills Nature +4, Stealth +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Nuraval Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: He dresses well, wearing brown shirts, loose pants, and blazers most of the time. He has a moderate pudge and is not very fit. He wears his chestnut hair up. His face is covered beneath a completely black helmet.

Personality: His tongue was cut out and he uses sign language. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: Sold as a small child to a wizard, Nuraval was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He left for the east, certain he would find work there.

Motivation: Expand his business; and to reunite with his absent father

Flaws: Disease. Bonds: Attractive, Immigrant, Mentor. Occupation: Assassin

Voice: Puts emphasis on the wrong words

Attributes [hide]

Nuraval Brawnanvil, Male Dwarf Druid 2
Medium (4'5") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 18 (+4)18 (+4) 11 (+0)13 (+1)
Skills Animal Handling +2, History +6
Senses Passive Perception 10
Languages Common, Dwarven, Celestial, Giant, Druidic, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 1300 sp.


Social Check DCs


Dimble Turen, Male Gnome [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a simple green robe with white stripes complete with hood. He has no hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is an amazing painter.

History: He was born to loving parents in a slum to the north. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To get a good night's sleep; and wants to work out more often

Ideals: Athletic, Gifted. Flaws: Ugly, Insomniac. Bonds: Poor. Occupation: Healer

Voice: Timid voice

Attributes [hide]

Dimble Turen, Male Gnome Wizard 5
Small (3'4") Gnome, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 19 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)16 (+3) 16 (+3)13 (+1)
Skills History +6, Performance +4
Senses Passive Perception 13
Languages Common, Gnome, Infernal, Aquan, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144321000

Possessions: 4000 sp. 1 Minor magic item.


Social Check DCs


Thomas Rowley, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He is wearing the road beaten gear of a warrior. His deerstalker hat is riddled with cuts and holes. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He would rather hide behind his crafts than deal with other people.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Thomas took refuge in the large cave and found the beat up shortspear and armor he uses now. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero; and he desires power and/or immortality

Ideals: Fighting, Artistic. Flaws: Ugly, Shy. Bonds: Nature, Adventurer. Occupation: Engraver

Voice: Sensual and smooth

Attributes [hide]

Thomas Rowley, Male Human Cleric 1
Medium (5'10") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)11 (+0) 12 (+1)12 (+1)
Skills Performance +3, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 500 sp.


Social Check DCs


Leaf Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He prefers to wear brown pants and tee shirts. Beneath his clothing is a huge mess of scar tissue. His yellow fur is kept up in a ponytail inside a deerstalker hat. His hazel eyes dart from person to person to random spaces in the air.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He got into the Engraver business at a young age. Over the years he perfected his riding and shooting skills. He's also a talented Beggar, but doesn't like to broadcast it.

Motivation: Further expansion of business.

Ideals: Justice. Bonds: Slave, Attractive, Job, Nature. Occupation: Engraver

Voice: Scratchy, weak

Attributes [hide]

Leaf Plume, Male Tabaxi Commoner 10
Medium (6'3") Tabaxi, Lawful Good (CR 10)
Armor Class 13
Hit Points 40 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)15 (+2) 8 (-1)19 (+4)
Skills Perception +3, Stealth +7
Senses Passive Perception 17
Languages Common, Terran, Ignan
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3

Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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