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NPC Generator

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Advanced [show]


Raer Teinithra, Male Elf [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a fancy pastel suit. He has chestnut hair. He has several tiny opal earrings on each ear.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is lazy, self-centered, vain, and jealous.

History: The child of northern immigrants he idolized his mother. His homeland was ravaged by war and he spent much of his life rebuilding it. He now mingles about in high society.

Motivation: He uses money and sex appeal to get what he needs; and meet up once more with his childhood friend

Flaws: Shy, Selfish, PTSD. Bonds: Attractive, Rich, Immigrant. Occupation: Hunter

Voice: Squeaky

Attributes [hide]

Raer Teinithra, Male Elf Aristocrat 3
Medium (4'9") Elf, Chaotic Good (CR 3)
Armor Class 13
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)10 (+0) 9 (-1)11 (+0)
Skills Performance +2, Religion +2
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 10 pp.


Social Check DCs


Merihim Rumor, Male Tiefling [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He prefers to wear black pants and tee shirts. His hair is short and white. His black eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is almost excessively polite to everyone, even when angry. Further he is a bit of a stoner and is frequently out of it.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He feels kind of lost in life; and he seems to be bored by most things

Ideals: Athletic. Flaws: Addict, Shy, Mundane, Depressed. Occupation: Jeweler

Voice: Old Prospector

Attributes [hide]

Merihim Rumor, Male Tiefling Sorcerer 7
Medium (6'10") Tiefling, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 27 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)12 (+1) 13 (+1)18 (+4)
Skills Sleight of Hand +5, Survival +4
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12666

Possessions: 1100 gp. Rock crystal (80 gp). Freshwater pearl (13 gp).


Social Check DCs


Fibblestib Cobblelob, Male Gnome [Permalink]

Personal [hide]

Description: An older man who has the majority of his body covered in plate, he is not a threatening figure. His moppish brown hair is in a traditional bowl cut. He has a tattooed face.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He is the product a well kept family trust fund and as such has never really known need. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is wracked by social anxiety; and he is greedy

Flaws: Shy, Insane, Fearful. Bonds: Rich. Occupation: Jeweler

Voice: Mousy voice

Attributes [hide]

Fibblestib Cobblelob, Male Gnome Sorcerer 4
Small (3'7") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 26 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 16 (+3)14 (+2) 10 (+0)10 (+0)
Skills Deception +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Gnome, Gnoll, Giant
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266300

Possessions: 300 gp. Freshwater pearl (12 gp). Golden pearl (50 gp). Hematite (12 gp). 1 Minor magic item.


Social Check DCs


Halimath Xiloscient, Male Elf [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He carries a battered longbow and tarnished scimitar as well. His brown hair is greasy and uncared for. He wears crescent spectacles with a black brim.

Personality: Halimath speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born the only child of a wealthy merchant. Halimath abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero; and he doesn't get along with people that don't share his tastes

Ideals: Entrepeneur, Fighting, Impeccable. Flaws: Ugly. Bonds: Adventurer. Occupation: Cook

Voice: Speaks like tongue is numb

Attributes [hide]

Halimath Xiloscient, Male Elf Cleric 3
Medium (5'0") Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)14 (+2) 14 (+2)10 (+0)
Skills Deception +2, Medicine +4
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 100 gp.


Social Check DCs


Caeldrim Hanali, Male Elf [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He carries a battered sai and tarnished nunchaku as well. He has no hair. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born a particularly ugly child, much to the horror of his parents. Like his mother and his brother before him, after school he went straight into learning to become a Map Maker. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He is unsatisfied with his job.

Ideals: Fighting. Flaws: Ugly, Addict. Bonds: Adventurer, Job. Occupation: Map Maker

Voice: Scottish accent

Attributes [hide]

Caeldrim Hanali, Male Elf Aristocrat 3
Medium (4'10") Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)17 (+3) 16 (+3)15 (+2)
Skills Investigation +5, Performance +4
Senses Passive Perception 13
Languages Common, Elven, Giant, Gnoll, Ignan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 500 sp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (40 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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