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Advanced [show]


Balam Remorse, Male Tiefling [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He wears a small hat to hide his balding. His gold eyes are passionate and lively.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is used to getting what he wants. In part because he is a meticulous planner.

History: Gifted from a young age, Balam studied abroad. His druidic abilities were realized during a raid on his village. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He uses money and sex appeal to get what he needs; and he is greedy

Ideals: Professionalism, Gifted. Flaws: Shy. Bonds: Rich, Attractive. Occupation: Baker

Voice: Draws out vowels

Attributes [hide]

Balam Remorse, Male Tiefling Adept 1
Medium (6'9") Tiefling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 11 (+0)9 (-1) 12 (+1)14 (+2)
Skills Performance +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 100 sp.


Social Check DCs


Right-Handed Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has black fur. His blue eyes dart from person to person.

Personality: He has always had a great fascination with Tabaxi culture. He has a small toy that he constantly fidgets with.

History: He got into the Adventurer business at a young age. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He ran away from his former home and has been making his living as a Adventurer for the past few years.

Motivation: To reunite with his old friends; and sabotage a competitor

Flaws: Racist, Addict. Bonds: Job, Family, Adventurer. Occupation: Adventurer

Voice: Speaks with squeezed throat

Attributes [hide]

Right-Handed Plume, Male Tabaxi Fighter 6
Medium (6'7") Tabaxi, Neutral Good (CR 6)
Armor Class 11
Hit Points 38 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)13 (+1) 13 (+1)11 (+0) 10 (+0)11 (+0)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 2d6+4, Ranged +4 / 2d6+1, Grapple +4

Possessions: 2000 sp. White pearl (100 gp). Black pearl (1600 gp). Jet (100 gp).


Social Check DCs


Keth Sharps, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair, while still mostly brown, has prominent grey streaks. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He is fixated on the number 5. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born to a pair of adventurers, Keth grew up listening to his father's many stories. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He is not mentally stable, and does not behave rationally; and he's looking for his big break

Flaws: Ugly, Insane, Fearful. Bonds: Adventurer. Occupation: Healer

Voice: Speaks with back of mouth

Attributes [hide]

Keth Sharps, Male Half-Orc Wizard 1
Medium (6'9") Half-Orc, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 17 (+3)15 (+2) 12 (+1)11 (+0)
Skills Intimidation +2, Stealth +3
Senses Passive Perception 11
Languages Common, Orc, Goblin, Aquan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 70 gp.


Social Check DCs


Oppleby Ningel, Male Gnome [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Gnome, and stands approximately 3'2". He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and his gloved hand is found clutching a bastard sword. With bright brown hair and a scraggly beard. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Oppleby is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has dedicated himself to building a better kind of golem.

Motivation: To reunite with his old friends; and to get a good night's sleep

Ideals: Extrovert, Gifted. Flaws: Insomniac. Bonds: Adventurer, Military. Occupation: Actor

Voice: Prounounces S like Z

Attributes [hide]

Oppleby Ningel, Male Gnome Commoner 10
Small (3'2") Gnome, Chaotic Neutral (CR 10)
Armor Class 13
Hit Points 41 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)11 (+0) 12 (+1)11 (+0)
Skills Insight +5, Performance +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2

Possessions: Carved bone or ivory statuette (90 gp). Silver comb with moonstones (500 gp). Sapphire pendant on gold chain (1900 gp). Jeweled gold crown (2000 gp). Jeweled anklet (1000 gp). Embroidered silk and velvet mantle with numerous moonstones (1900 gp).


Social Check DCs


Ahvain Selevarun, Male Half-Elf [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears professional attire. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. He has a tattooed face.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Spice Merchant arts, while his mother instructed him in etiquette, music and courtly manner. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To protect his home.

Ideals: Joker. Bonds: Attractive, Guardian, Rich, Adventurer. Occupation: Spice Merchant

Voice: Mousy voice

Attributes [hide]

Ahvain Selevarun, Male Half-Elf Monk 2
Medium (5'6") Half-Elf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 13 (+1)9 (-1) 14 (+2)10 (+0)
Skills Sleight of Hand +2, Survival +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0

Possessions: 310 gp. 4 Holy water.


Social Check DCs

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