Krûk Barlow, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His black hair is long and unkept. His green eyes have a joyful gleam in them most of the time.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. When money was particularly tight he was walking through alleys when he overheard a Sellsword hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has a rivalry with the Church that dominates his actions; and to clean up the streets
Ideals: Joker. Flaws: Ugly. Bonds: Poor, Guardian, Religious. Occupation: Sellsword
Voice: Nasally tone
Attributes [hide]
Medium (5'10") Half-Orc, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 15 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc, Dwarven, Druidic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Eye agate (7 gp). Azurite (7 gp). 1 Average lock. 1 Healer’s kit.
Aramil Hill, Male Half-Elf [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a blue suit, tan shirt, and grey tie. He carries a battered shortbow and tarnished flail as well. He wears a deerstalker hat to hide his balding. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is frequently practicing swordplay.
History: He served in the navy to pay for his family's outstanding loans. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He used his abilities to travel the world and help people.
Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Philantrophist. Flaws: Disease. Bonds: Attractive, Military. Occupation: Fisher
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'10") Half-Elf, Neutral Evil (CR 14)
Armor Class 12
Hit Points 109 (14d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Draconic
Attacks Melee +7 / 4d6+2, Ranged +7 / 4d6+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 2 | 1 | 1 | 0 |
Possessions: 3000 gp. Star ruby (1300 gp). Deep green spinel (120 gp). Deep green spinel (120 gp). Jet (120 gp). Violet garnet (1000 gp). Red garnet (120 gp). 1 Medium magic item.
Ur-Dag Badger, Male Half-Orc [Permalink]
Personal [hide]
Description: A man of a pale complexion, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His white hair is matted, messy, and big. His eyes are violet.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He went to a religious school and was inspired by the priests there in charitable deeds. He has built up a small fortune and can afford his own way.
Motivation: He has a rivalry with the Church that dominates his actions; and he's repulsed by the pc
Flaws: Ugly, Antagonistic. Bonds: Rich, Religious, Slave. Occupation: Mayor
Voice: Italian accent
Attributes [hide]
Medium (6'6") Half-Orc, Neutral Evil (CR 3)
Armor Class 9
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 12 (+1) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 100 gp.
Cory Stratford, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He tends to wear a large white jacket. His brown hair is cut jaggedly and amateurishly. His eyes are gray.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He would rather hide behind his crafts than deal with other people.
History: His parents moved while he was still in utero so he is the first generation to be born here. Brilliant and gifted he never wanted to apply himself. He struck the Beggar job and began his own company from there.
Motivation: Balancing his hectic life and new Beggar responsibilities is difficult; and wants to open a new tavern
Ideals: Artistic, Gifted. Flaws: Shy. Bonds: Poor, Job, Immigrant. Occupation: Beggar
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 14 (+2) | 16 (+3) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Gnoll, Goblin, Gnome
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 160 gp.
Gale On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he has the majority of his body covered in plate. He wears a broad hat to hide his balding. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep copper.
Personality: He is irascible and easily irritated. He uses divination through singing.
History: Gale was born into a poor family. Growing up, he dreamt of becoming a Monk, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Monk in service of a powerful lord somewhere. He found a children's book about a Tabaxi Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.
Motivation: He desires power and/or immortality.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Adventurer. Occupation: Sellsword
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'10") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 75 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 16 (+3) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
Possessions: 800 gp.
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