River Shoe, Male Tabaxi [Permalink]
Personal [hide]
Description: This man wears a fancy green suit, and sports empty pouches on his belt. His fur is cinnamon and curly. His eyes are blue and he is always smoking a pipe.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. When he's not drinking or sleeping the drinks off, he's doing painting.
History: River was born the youngest of three triplets. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.
Motivation: He is wracked by social anxiety; and an old rival family wants him found
Ideals: Artistic. Flaws: Shy, Fearful. Bonds: Attractive, Family, Rich. Occupation: Merchant
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'0") Tabaxi, Neutral Good (CR 10)
Armor Class 13
Hit Points 56 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 14 (+2) | 14 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Druidic
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 2 | 1 | 0 | 0 |
Possessions: 2400 gp. 1 Minor magic item.
Umpen Sympony, Male Gnome [Permalink]
Personal [hide]
Description: He tends to wear a black poncho over his likewise colored trousers and shirt. He has relatively light skin and is very physically imposing due to his abundance of muscles. His chestnut hair is cut short with large spiked bangs in the front. His hazel eyes dart from person to person to random spaces in the air.
Personality: He is calm most of the time but flees social interaction. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was raised in a plains tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He inherited the family business which he has now maintained for 3 years.
Motivation: Money/treasure; and sabotage a competitor
Ideals: Logical. Flaws: Shy. Bonds: Nature, Job, Rich. Occupation: Sculptor
Voice: Sore throat, cough
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 8)
Armor Class 10
Hit Points 37 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 11 (+0) | 10 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 130 pp. Aquamarine (1600 gp). Brown-green garnet (100 gp). Blue quartz (4 gp). Alexandrite (1600 gp).
Anverth Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: He wears baggy yellow pantaloons and a green scarf. His attire stands in sharp contrast to his halberd, which is beautifully polished and possesses an ornate carving of a clover on it. He has a long black beard with little hanging trinkets. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: A deeply religious man he believes everything happens for a reason. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Born in a small village he learned the ways of the warrior from his father. Through the years after Anverth was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Anverth's father didn't care for him much, and the feeling was mutual. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To be a Layabout again; and he is compelled to act according to his religious beliefs
Ideals: Fighting, Persistence. Flaws: Antagonistic. Bonds: Religious, Job. Occupation: Fortune-teller
Voice: Can't modulate volume
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 30 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 9 (-1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 4000 sp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate. 1 Breastplate.
Jak Littlefoot, Male Halfling [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a black armored body suit, with a simple red line shooting up and back down. His long blonde hair reaches down to his waist. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Jak was born with his mother's beautiful face. He was an athlete and attended two major summer competitions. He never won. After a long history of fighting, Jak and his spouse have recently divorced.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Athletic, Philantrophist. Flaws: Antagonistic. Bonds: Attractive. Occupation: Merchant
Voice: German accent
Attributes [hide]
Small (2'11") Halfling, Chaotic Evil (CR 8)
Armor Class 14
Hit Points 68 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 17 (+3) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Abyssal
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 400 gp. Deep blue spinel (1400 gp).
Gardain Foamtankard, Male Dwarf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears many layers of old clothing at all times. He has dyed his greying red hair a little too much giving a sharp red color. He wears a mask on his face.
Personality: He is overprotective of those who hire his services. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He was born to loving parents in a slum to the north. One day when Gardain was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Gardain was heart-stricken from the event, and his mother started working long hours to provde for them. By chance he met his brother recently and the two have been together since.
Motivation: He has decided he is irredeemable; and to clean up the streets
Flaws: Ugly, PTSD. Bonds: Poor, Guardian, Criminal record, Family. Occupation: Server
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 12)
Armor Class 11
Hit Points 47 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 13 (+1) | 10 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +8 / 3d10+4, Ranged +5 / 3d10+1, Grapple +4
Possessions: 2000 gp. Alexandrite (200 gp). Amethyst (130 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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