Gargax Turnuroth, Male Dragonborn [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears black trousers with tan and black striped suspenders. He wears various colorful collared shirts. He has done his best to style his green crest to look like a famous performer. His gold eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was born to loving parents in a slum to the east. His parents were killed by brigands in a raid when he was still a young child. The brigands captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has recently gotten a pet goose that steals things from people.
Motivation: Someone believes him a fraud; and he has decided he is irredeemable
Flaws: Ugly, Sensitive. Bonds: Criminal record, Poor, Enemies. Occupation: Shepherd
Voice: Dark and ominous
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Evil (CR 8)
Armor Class 12
Hit Points 19 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 11 (+0) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
Possessions: 3000 sp. Golden yellow topaz (1100 gp). Blue quartz (14 gp). Sardonyx (20 gp). Onyx (20 gp). Zircon (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Beloril Fireforge, Male Dwarf [Permalink]
Personal [hide]
Description: He usually wears his white robe and has his lance always slung over his shoulder. He is physically well-built. He wears his auburn hair down. He wears large thick round spectacles.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He is a Slaad in disguise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 11 years.
Motivation: Balancing his hectic life and new Fletcher responsibilities is difficult.
Flaws: Antagonistic, Forgetful. Bonds: Adventurer, Job. Occupation: Fletcher
Voice: Jittery and nervous
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 19 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 17 (+3) | 15 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Celestial, Druidic
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 40 gp. 1 Half-Plate.
Dreali Amakiir, Male Elf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Elves. His skin is dark but he possesses many violet ritualistic tattoos. He wears a tight fitting red shirt and pants. He sports a flattop hair cut. His amber eyes have a joyful gleam in them most of the time.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: The child of a Weaver, who enjoyed hunting, Dreali was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. He tends to his Sage job now, and dutifully fulfills any obligations he has.
Motivation: He's repulsed by the PC; and wants to open a new tavern
Ideals: Joker. Flaws: Antagonistic. Bonds: Religious, Nature, Job. Occupation: Sage
Voice: Can't modulate volume
Attributes [hide]
Medium (4'11") Elf, Lawful Good (CR 5)
Armor Class 12
Hit Points 25 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 9 (-1) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Halfling, Auran, Gnome
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 300 gp. Rock crystal (20 gp). Deep blue spinel (400 gp). Tiger eye turquoise (13 gp). Hematite (13 gp). 1 Full Plate. 1 Chain shirt. 1 Darkwood Shield. 1 Chain shirt.
Barendd Daraln, Male Dwarf [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has a long red beard with little hanging trinkets. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: Born in the north to a Map Maker, Barendd learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Sabotage a competitor; and revenge
Flaws: Shy. Bonds: Attractive, Enemies, Job, Guardian. Occupation: Map Maker
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 6)
Armor Class 11
Hit Points 48 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 17 (+3) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +4
Possessions: Lapis lazuli (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Harvest Of World, Male Tabaxi [Permalink]
Personal [hide]
Description: He is wearing a long, black cloak. His fur is white, silky, and of moderate length. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.
Personality: He is extraordinarily eccentric. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: A powerful necromancer made him what he is. From his teen years he was always beautiful and desirable, so people have always doted on him. He tends to his Servant job now, and dutifully fulfills any obligations he has.
Motivation: To find somewhere to settle down; and he is not mentally stable, and does not behave rationally
Ideals: Justice. Flaws: Insane, Mundane. Bonds: Attractive, Mentor, Job. Occupation: Servant
Voice: Aggressive tone
Attributes [hide]
Medium (5'1") Tabaxi, Neutral Evil (CR 8)
Armor Class 12
Hit Points 38 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 11 (+0) | 17 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Auran, Halfling, Sylvan
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 |
Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item.
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