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Advanced [show]


Fenriz Madness, Male Tiefling [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a lot of dark rich colors, with gold accents. His dark red hair is braided into rings. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born to loving parents in a slum to the south. From his teen years he was always beautiful and desirable, so people have always doted on him. He used his abilities to travel the world and help people.

Motivation: To get a good night's sleep.

Ideals: Disciplined, Philantrophist. Flaws: Insomniac. Bonds: Attractive, Poor. Occupation: Body Guard

Voice: Excited and jittery

Attributes [hide]

Fenriz Madness, Male Tiefling Adept 1
Medium (5'3") Tiefling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)18 (+4) 13 (+1)16 (+3)
Skills Insight +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Orc, Halfling, Giant, Celestial
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 10 pp.


Social Check DCs


Spring Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: He is lean but muscular and does not wear sleeves and tends to eschew shirts when he can avoid it. He keeps his long red fur kept up in a rat tail. This hazel eyed southerner is not easily forgotten.

Personality: He is witty, but his monotone delivery comes off as unnerving He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: His relatives are trying to arrange a marriage; and wants to raise his children well

Ideals: Joker, Gifted. Flaws: Disease. Bonds: Rich, Family. Occupation: Layabout

Voice: Smooth and feminine

Attributes [hide]

Spring Of Claws, Male Tabaxi Monk 9
Medium (5'9") Tabaxi, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 64 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)14 (+2) 13 (+1)18 (+4)
Skills Investigation +5
Senses Passive Perception 11
Languages Common, Druidic, Auran
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1

Possessions: 1600 gp.


Social Check DCs


Cloak Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His cinnamon fur is heavily combed to the right. His eyes are yellow and he is always smoking a pipe.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is lazy and tries to find solutions quickly.

History: He was born in the south. Through the years after Cloak was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Cloak's father didn't care for him much, and the feeling was mutual. He was granted divine powers by his dying brother.

Motivation: He is currently in port desperately looking for someone to get him out; and a strong sense of loyalty to tabaxi people

Ideals: Gifted. Flaws: Antagonistic, Lazy. Bonds: Attractive, Immigrant, Slave. Occupation: Slave Trader

Voice: Excited and jittery

Attributes [hide]

Cloak Of Winter, Male Tabaxi Fighter 10
Medium (5'0") Tabaxi, Chaotic Evil (CR 10)
Armor Class 10
Hit Points 68 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)13 (+1) 9 (-1)15 (+2)
Skills Medicine +3
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +4 / 3d6+0, Ranged +4 / 3d6+0, Grapple +0

Possessions: 2100 gp. Fire opal pendant on a fine gold chain (2400 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Silver comb with moonstones (300 gp). Silver chalice with lapis lazuli gems (150 gp). Old masterpiece painting (2400 gp).


Social Check DCs


Aramil Wasanthi, Male Elf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Elves. His skin is light but he possesses many brown ritualistic tattoos. He typically wears a sleeveless long coat of deep black leather and dull brown iron scale mail. His blonde hair is lengthy and is close to two feet long. His brown eyes are slightly larger than normal.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A few years later when the east was not economically sound they moved to his current location. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: A need for knowledge about a nearby landmark; and he's repulsed by the pc

Ideals: Gifted. Flaws: Depressed, Antagonistic. Bonds: Immigrant, Adventurer. Occupation: Unemployed

Voice: Breathy voice

Attributes [hide]

Aramil Wasanthi, Male Elf Wizard 3
Medium (4'9") Elf, Chaotic Good (CR 3)
Armor Class 14
Hit Points 3 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 8 (-1)16 (+3) 10 (+0)10 (+0)
Skills Intimidation +2, Nature +5
Senses Passive Perception 10
Languages Common, Elven, Goblin, Sylvan, Orc
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 13000 cp. Obsidian (10 gp). Violet garnet (300 gp).


Social Check DCs


Oppleby Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He likes to wear violet tank tops with grey pants. His hair is short and black. His otherwise smooth face is marked with small tiny scars.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has a habit of throwing himself into exceedingly dangerous situations.

History: The child of a Dyer, who enjoyed hunting, Oppleby was taken on many hunting expeditions. He dropped out of school before completing his studies. He has set out to sabotage the competition.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Ideals: Logical. Flaws: Impulsive. Bonds: Immigrant, Job, Nature. Occupation: Unemployed

Voice: Speaks with lips pursed

Attributes [hide]

Oppleby Wildwander, Male Gnome Ranger 14
Small (3'8") Gnome, Neutral Evil (CR 14)
Armor Class 14
Hit Points 134 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 18 (+4)13 (+1) 10 (+0)16 (+3)
Skills Athletics +6, Stealth +8
Senses Passive Perception 10
Languages Common, Gnome, Terran
Attacks Melee +6 / 4d6+1, Ranged +8 / 4d6+3, Grapple +8
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130

Possessions: 1000 gp. Star rose quartz (20 gp). Aquamarine (1400 gp). 1 Minor magic item.


Social Check DCs

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