Cask Of Snakes, Male Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a green tunic with white highlights, and long grey pants that bunch up around his shoes. His yellow fur is lengthy and is close to two feet long. He wears an eyepatch.
Personality: He is happy with his job as a Bowyer. He turns his eye from what people do, preferring to live and let live. He believes the world needs to unite to get rid of dire rats once and for all.
History: Sold as a small child to a brothel owner, Cask was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an apprentice working in his mother's forge. He became a Bowyer soon after.
Motivation: Someone believes him a fraud.
Flaws: Ugly. Bonds: Job, Enemies, Mentor. Occupation: Bowyer
Voice: Uses sign language
Attributes [hide]
Medium (6'7") Tabaxi, Lawful Good (CR 19)
Armor Class 14
Hit Points 85 (19d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 11 (+0) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +9 / 5d8+3, Ranged +10 / 5d8+4, Grapple +9
Possessions: 14000 gp. Violet garnet (600 gp). Chalcedony (70 gp). Rock crystal (70 gp). Rhodochrosite (10 gp). Jet (140 gp). Chrysoprase (70 gp). Freshwater pearl (10 gp). Sard (70 gp). Chrysoberyl (140 gp). Sardonyx (70 gp). Deep green spinel (140 gp). Brown-green garnet (140 gp). Aquamarine (600 gp). Blue quartz (10 gp). Onyx (70 gp). Jasper (70 gp). Rose (70 gp). Chalcedony (70 gp). Clear bright green emerald (4000 gp). Lapis lazuli (10 gp). Moss agate (10 gp). Coral (140 gp). White opal (1200 gp). Freshwater pearl (10 gp). Tiger eye turquoise (10 gp). Rhodochrosite (10 gp). Lapis lazuli (10 gp). Azurite (10 gp). Deep green spinel (140 gp). Chrysoberyl (140 gp). Azurite (10 gp). Golden yellow topaz (600 gp). Lapis lazuli (10 gp). Alexandrite (600 gp). Black star sapphire (1200 gp). Brown-green garnet (140 gp). 1 Major magic item.
Great In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: This man does not wear sleeves and tends to eschew shirts when he can avoid it. He is muscular with a powerful set of arms. His red fur is matted, messy, and big. His eyes are blue and beady.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. A true patriot, Great would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His father was a soldier and died while he was still young. Great was left his father's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC.
Flaws: Ugly, Antagonistic, Disease, Insomniac. Bonds: Military. Occupation: Jeweler
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'8") Tabaxi, Neutral Good (CR 9)
Armor Class 13
Hit Points 44 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 13 (+1) | 13 (+1) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +7 / 3d4+4, Ranged +6 / 3d4+3, Grapple +4
Possessions: 100 pp. 1 Minor magic item. 1 Minor magic item.
Rathkran Hshhsstoroth, Male Dragonborn [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a brown tunic with green highlights, and long brown pants that bunch up around his shoes. He has dyed his greying black crest a little too much giving a sharp black color. He wears crescent spectacles with a black brim.
Personality: He is very quiet and rarely speaks above a whisper. Rathkran is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He was raised in a white middle class family as the only child. He struck it rich when he found rare goods in large quantities. He has since lost track of the people in his past.
Motivation: He's attracted to the PC; and regain custody of his daughter
Flaws: Shy, Mundane. Bonds: Family, Rich, Has a crush. Occupation: Bricklayer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 11 (+0) | 15 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Auran, Halfling
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: Eye agate (16 gp). Star rose quartz (30 gp). Golden pearl (70 gp).
Aldous Smith, Male Half-Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is typically in his Farmer uniform. His brown hair is still thick. His violet eyes have a joyful gleam in them most of the time.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has a minor phobia of water and hates getting wet.
History: The child of a Cartwright, who enjoyed hunting, Aldous was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. He became a Farmer soon after.
Motivation: He is terrified, and will act out of fear; and he'd like to take his coworkers down a peg
Ideals: Joker, Logical. Flaws: Fearful. Bonds: Job, Nature. Occupation: Farmer
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Evil (CR 14)
Armor Class 12
Hit Points 100 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 16 (+3) | 14 (+2) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Celestial, Gnoll
Attacks Melee +9 / 4d6+4, Ranged +7 / 4d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 4 | 4 | 3 | 3 | 2 | 0 |
Possessions: 5000 gp. Freshwater pearl (10 gp). Golden yellow topaz (1200 gp). 1 Medium magic item.
Alvyn Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: The dark-skinned man stands 3'3" and wears loose pants and a collared shirt complete with sweater beneath his coat. His head has been shaved. His eyes are a pleasant blue.
Personality: He acts crazy and hedonistic. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Born in the west to a Masseuse, Alvyn learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: He wants nothing more than to rejoin the army; and balancing his hectic life and new masseuse responsibilities is difficult
Flaws: Ugly, Hedonist. Bonds: Family, Job, Military. Occupation: Masseuse
Voice: Draws out vowels
Attributes [hide]
Small (3'3") Gnome, Lawful Neutral (CR 2)
Armor Class 15
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 18 (+4) | 15 (+2) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +6 / 1d6+4, Grapple +4
Possessions: 390 gp.
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