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NPC Generator

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Advanced [show]


Pelt Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Bowyer. He carries a battered shield and tarnished quarterstaff as well. His brown fur is drawn into a tight pony tail with a butterfly scrunchie. His face is covered beneath a completely black helmet.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is used to getting what he wants. In part because he is a meticulous planner.

History: Pelt lived on a farm with his father, near the main road leading to a nearby town. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Pelt fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His relatives are trying to arrange a marriage; and find a way to reverse the transformation of his brother

Ideals: Fighting, Professionalism. Flaws: Fearful. Bonds: Attractive, Family. Occupation: Bowyer

Voice: Switch between two voices

Attributes [hide]

Pelt Paws, Male Tabaxi Expert 9
Medium (5'0") Tabaxi, Neutral Good (CR 9)
Armor Class 12
Hit Points 48 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)14 (+2) 10 (+0)13 (+1)
Skills Animal Handling +3, Nature +5
Senses Passive Perception 10
Languages Common, Gnome, Gnoll
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2

Possessions: 700 gp. Golden circlet with four aquamarines (2000 gp). Large well-done wool tapestry (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tod Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears bulky black painted plate armor. He has a very tight haircut. His skin is flawless and his green eyes scan people very quickly.

Personality: Calm and collected, he is a well trained Courier. He is a great chef.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was an athlete and attended two major summer competitions. He never won. He then took over the family business and is one of the better Courier for hire.

Motivation: Further expansion of business; and he is greedy

Ideals: Gifted, Athletic. Bonds: Attractive, Job, Rich. Occupation: Courier

Voice: Excited and jittery

Attributes [hide]

Tod Wildheart, Male Halfling Barbarian 8
Small (2'10") Halfling, Chaotic Neutral (CR 8)
Armor Class 15
Hit Points 68 (8d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 13 (+1)10 (+0) 15 (+2)13 (+1)
Skills History +3, Perception +5
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +3 / 2d10+0, Ranged +7 / 2d10+4, Grapple +4

Possessions: 8000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Beast In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears tight fighting clothing, which leaves very little to the imagination. He has wavy lavender fur. His eyes are yellow and catlike.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born in the south, but his parents moved at a very young age to the north. When money was particularly tight he was walking through alleys when he overheard a Performer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He's also a talented Miner, but doesn't like to broadcast it.

Motivation: To be a Miner again; and wants to open a new tavern

Ideals: Fighting, Passionate. Bonds: Poor, Job, Immigrant. Occupation: Performer

Voice: Speaks with squeezed throat

Attributes [hide]

Beast In Woods, Male Tabaxi Aristocrat 10
Medium (5'3") Tabaxi, Chaotic Good (CR 10)
Armor Class 12
Hit Points 54 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 13 (+1)12 (+1) 13 (+1)9 (-1)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +8 / 3d6+4, Ranged +6 / 3d6+2, Grapple +4

Possessions: 2100 gp.


Social Check DCs


Mreksh Nemmonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His brass crest is drawn into a tight pony tail with a dagger scrunchie. This red eyed southerner is not easily forgotten.

Personality: He will rave to anyone who will listen. A friendly and beautiful Dragonborn, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was born to a criminal king-pin and mafia family His mother had invested heavily in several trade routes and wanted him to inherit them. He has recently gotten a pet goose that steals things from people.

Motivation: Seeks redemption; and he uses money and sex appeal to get what he needs

Ideals: Fighting. Flaws: Insane. Bonds: Rich, Attractive, Criminal record. Occupation: Map Maker

Voice: German accent

Attributes [hide]

Mreksh Nemmonis, Male Dragonborn Wizard 19
Medium (6'3") Dragonborn, Chaotic Neutral (CR 19)
Armor Class 13
Hit Points 49 (19d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 10 (+0)9 (-1) 15 (+2)16 (+3)
Skills Intimidation +9, Stealth +9
Senses Passive Perception 12
Languages Common
Attacks Melee +10 / 5d8+4, Ranged +9 / 5d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13

Possessions: 9000 gp. Malachite (8 gp). Red spinel (140 gp). Pink pearl (140 gp). Amethyst (140 gp). Iolite (20 gp). Star rose quartz (20 gp). Jacinth (4000 gp). Star rose quartz (20 gp). Tiger eye turquoise (8 gp). Onyx (20 gp). Obsidian (8 gp). Iolite (20 gp). Obsidian (8 gp). Black pearl (300 gp). Banded agate (8 gp). Peridot (20 gp). Amethyst (140 gp). Alexandrite (300 gp). Freshwater pearl (8 gp). Sard (20 gp). Zircon (20 gp). Zircon (20 gp). Violet garnet (300 gp). Freshwater pearl (8 gp). Jet (140 gp). Carnelian (20 gp). Rhodochrosite (8 gp). Moss agate (8 gp). Lapis lazuli (8 gp). Deep blue spinel (300 gp). White pearl (140 gp). Onyx (20 gp). Citrine (20 gp). Eye agate (8 gp). Blue star sapphire (1100 gp). 1 Major magic item.


Social Check DCs


Balam Rapture, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). His hair is chestnut and curly. His eyes are gold.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: His parents moved while he was still in utero so he is the first generation to be born here. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He moves from town to town, unable to find a place to settle.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Ideals: Disciplined. Flaws: Hedonist, Fearful. Bonds: Immigrant, Military. Occupation: Shoemaker

Voice: Can't modulate volume

Attributes [hide]

Balam Rapture, Male Tiefling Aristocrat 8
Medium (5'9") Tiefling, Neutral Evil (CR 8)
Armor Class 10
Hit Points 43 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)12 (+1) 13 (+1)11 (+0)
Skills Animal Handling +4, Arcana +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2

Possessions: 70 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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