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NPC Generator

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Advanced [show]


Nuraval Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His auburn hair is unkempt and raggedy. He wears crescent spectacles with a black brim.

Personality: Cocky and sure of himself, he believes he is the best Bather born in the past three hundred years. He is obsessed with finding treasure.

History: Nuraval was raised in a hard working conservative environment. He worked as a nervous Bather and found it very stressful. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and to reunite with his old friends

Flaws: Ugly, Greedy. Bonds: Poor, Job, Adventurer. Occupation: Bather

Voice: Sensual and smooth

Attributes [hide]

Nuraval Burrowfound, Male Dwarf Druid 2
Medium (4'5") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 18 (+4)11 (+0) 13 (+1)8 (-1)
Skills History +2, Performance +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 330 gp.


Social Check DCs


Hunter Astley, Male Human [Permalink]

Personal [hide]

Description: An older man who dresses well, wearing white shirts, loose pants, and blazers most of the time, he is not a threatening figure. He has shaved his head bald. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Animals are drawn to him, and he is able to talk to them.

History: The child of a Armorer, who enjoyed hunting, Hunter was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Hunter took refuge in the ruined castle and found the beat up ceremonial dagger and armor he uses now. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and sabotage a competitor

Ideals: Gifted. Flaws: Selfish, Insomniac. Bonds: Attractive, Nature. Occupation: Painter

Voice: Prounounces S like Z

Attributes [hide]

Hunter Astley, Male Human Aristocrat 11
Medium (5'1") Human, Neutral Good (CR 11)
Armor Class 10
Hit Points 52 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)10 (+0) 11 (+0)12 (+1)
Skills Deception +5, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1

Possessions: 2200 gp. Rich purple corundum (400 gp). Alexandrite (1400 gp). Alexandrite (1400 gp). Zircon (80 gp). Star ruby (400 gp). Violet garnet (1400 gp). Azurite (14 gp). Azurite (14 gp). Citrine (80 gp). Aquamarine (1400 gp).


Social Check DCs


Ozyman Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has moderate length auburn hair. He wears crescent spectacles with a black brim.

Personality: He snorts whenever he laughs or is feeling confident. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born at the edge of vast forest. His mother took him hunting and taught him how to get in the mind of other creatures. Since then, he has sought to make the best of life.

Motivation: Wants to work out more often.

Ideals: Athletic, Optimist. Bonds: Rich, Nature. Occupation: Bricklayer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Ozyman Whispermouse, Male Halfling Rogue 14
Small (3'4") Halfling, Chaotic Good (CR 14)
Armor Class 13
Hit Points 64 (14d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)11 (+0) 15 (+2)11 (+0)
Skills Insight +7, Religion +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +2

Possessions: 3000 gp. Silver chalice with lapis lazuli gems (50 gp). A silver and pearl hairclip (40 gp). Brass mug with jade inlays (200 gp). A roughly beaten golden orb (50 gp). Brass mug with jade inlays (200 gp). Black velvet mask with numerous citrines (50 gp). Cloth of gold vestments (50 gp). Finely wrought small gold bracelet (40 gp). Embroidered silk and velvet mantle with numerous moonstones (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theriatis Starks, Male Half-Elf [Permalink]

Personal [hide]

Description: 4'11" and lanky with angular features, he is an attractive figure. He has the majority of his body covered in plate. He wears his silver hair up in a very large beehive style do. His otherwise smooth face is marked with small tiny scars.

Personality: Theriatis speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Theriatis was born in the west. At a young age he loved to build and create. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He is greedy; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Persistence. Bonds: Attractive, Rich. Occupation: Spy

Voice: Spanish accent

Attributes [hide]

Theriatis Starks, Male Half-Elf Adept 9
Medium (4'11") Half-Elf, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 77 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 18 (+4)12 (+1) 14 (+2)11 (+0)
Skills Acrobatics +4, Athletics +5
Senses Passive Perception 12
Languages Common, Elven, Druidic
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333210

Possessions: 1800 gp. Deep green spinel (150 gp). Eye agate (10 gp). Jade (150 gp). Obsidian (10 gp). Aquamarine (800 gp). Citrine (70 gp). Malachite (10 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shump Blackwood, Male Half-Orc [Permalink]

Personal [hide]

Description: This late middle aged man prefers to wear flannel and is in decent physical shape. He wears his golden hair up in a very large beehive style do. He wears crescent spectacles with a black brim.

Personality: Aggressive, abrasive, and angry, Shump embodies much of what other species detest in the Half-Orcs. He uses divination through singing.

History: He was born blind and as such lacked many opportunities for work. Like his father and his sister before him, after school he went straight into learning to become a Carter. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He seems to be bored by most things; and sabotage a competitor

Ideals: Gifted. Flaws: Antagonistic, Disease, Mundane. Bonds: Job. Occupation: Carter

Voice: High pitched, excited

Attributes [hide]

Shump Blackwood, Male Half-Orc Druid 5
Medium (5'1") Half-Orc, Neutral Good (CR 5)
Armor Class 10
Hit Points 24 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)11 (+0) 14 (+2)8 (-1)
Skills Intimidation +2, Perception +5
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 40000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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