Cask Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is constantly adorned with expensive silk clothing, often dyed in bright green and pastel, and wears rings and necklaces with large, colorful gems. He has done his best to style his lavender fur to look like a famous performer. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He made a point of taking high paying jobs and getting most of it up front. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and to get a good night's sleep
Ideals: Optimist. Flaws: Insomniac, Depressed. Bonds: Rich, Attractive, Adventurer. Occupation: Barrister
Voice: Spits and sputters
Attributes [hide]
Medium (6'10") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 14
Hit Points 42 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 10 (+0) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 0 | 0 |
Possessions: 70 pp. Moss agate (10 gp). Rhodochrosite (10 gp). Jet (150 gp). Aquamarine (1300 gp).
Gilthur Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: This man is well dressed, constantly wearing a brown suit, grey shirt, and black tie. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. His hair is always cut to a buzz. He has gray eyes and a brown hat with a grey feather.
Personality: He snorts whenever he laughs or is feeling confident. He invites people to come help in his community garden.
History: Gilthur was born the youngest of three triplets. He has chosen to use the inheritance that was left to him frivolously. He now travels the world, in search of power and loot.
Motivation: An old rival family wants him found.
Ideals: Philantrophist. Bonds: Rich, Family, Adventurer. Occupation: Crown-heir
Voice: Sore throat, cough
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 16 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 18 (+4) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: Just what you see.
Tricking In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: This man dresses like a well dressed Locksmith does. He has a penchant for wearing a ring with an oversized amber on his left hand. His beige fur is heavily combed to the left. He has gleaming, smiling yellow eyes.
Personality: He likes to make people angry or surprised. He is afraid of women and trembles around them
History: When he was but 3 years old his parents immigrated from the west. He worked as a nervous Locksmith and found it very stressful. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Money/treasure; and sabotage a competitor
Flaws: Antagonistic, Shy. Bonds: Job, Rich, Immigrant. Occupation: Locksmith
Voice: German accent
Attributes [hide]
Medium (6'2") Tabaxi, True Neutral (CR 10)
Armor Class 12
Hit Points 68 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 12 (+1) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 | 3 |
Possessions: Black pearl (1500 gp). Tiger eye turquoise (4 gp). Tourmaline (50 gp). Iolite (20 gp). Golden yellow topaz (1500 gp). Silver pearl (50 gp).
Mozikth Orexijandilin, Male Dragonborn [Permalink]
Personal [hide]
Description: This malnourished man wears dark leathers with embroidery. His crest, while still mostly copper, has prominent grey streaks. He has red eyes and a brown hat with a violet feather.
Personality: Eccentric and domineering, Mozikth will drive conversation. He also is a firm believer in the manly ideal.
History: Mozikth lived on a farm with his mother, near the main road leading to a nearby town. When Mozikth reached his early adolescence his Dragonborn mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Due to his spouse's obsession with being a Interpreter they were divorced and he won custody of their daughter. He worked as a Animal Trainer, and he later adopted a second daughter.
Motivation: To reunite with his absent mother.
Ideals: Extrovert. Flaws: Impulsive. Bonds: Poor, Family, Military. Occupation: Animal Trainer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Good (CR 7)
Armor Class 10
Hit Points 51 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 13 (+1) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 1000 gp. Violet garnet (200 gp). 1 Minor magic item. 1 Minor magic item.
Muggrish Clive, Male Half-Orc [Permalink]
Personal [hide]
Description: He tends to wear a large blue jacket. His golden hair is greying along the sides and has receded to reveal a widow's peak. His half smiles and brown eyes are beguiling and draw you in.
Personality: He dislikes all the random violence that takes place in the south. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Muggrish lived on a farm with his mother, near the main road leading to a nearby town. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was granted martial powers by his dying brother.
Motivation: He is greedy; and doesn't want to be a body guard and was forced into it by his family
Ideals: Pacifist, Opinionated, Gifted. Bonds: Attractive, Family, Rich. Occupation: Body Guard
Voice: Soothing and warm
Attributes [hide]
Medium (5'10") Half-Orc, Lawful Evil (CR 5)
Armor Class 11
Hit Points 42 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Aquan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 5000 sp.
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