Nicor Rescue, Male Tiefling [Permalink]
Personal [hide]
Description: A plain young-adult man, he is renowned for his bright violet suits and hats. He wears a top hat to cover his moderate length white hair. His white eyes have a joyful gleam in them most of the time.
Personality: A skeptical and narcissistic man, Nicor's first love is himself. His second love is also himself. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Born to a pair of adventurers, Nicor grew up listening to his mother's many stories. Over the years he perfected his riding and shooting skills. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: He's attracted to the PC; and he is wracked by social anxiety
Ideals: Impeccable. Flaws: Fearful. Bonds: Has a crush, Adventurer, Nature, Family. Occupation: Blacksmith
Voice: Stutters
Attributes [hide]
Medium (5'2") Tiefling, Chaotic Evil (CR 15)
Armor Class 11
Hit Points 137 (15d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 15 (+2) | 15 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Orc, Elven
Attacks Melee +9 / 4d8+4, Ranged +6 / 4d8+1, Grapple +7
Possessions: 2000 gp. Iolite (70 gp). Rich purple corundum (1500 gp). Rock crystal (70 gp). Zircon (70 gp). Chalcedony (70 gp). Red garnet (110 gp). Citrine (70 gp). Star ruby (1500 gp). Citrine (70 gp). Alexandrite (1400 gp). Bloodstone (70 gp). 1 Medium magic item.
Thakrak Bristol, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He very much looks the part of a Slave Trader. His red hair is braided into rings. His ears are large.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Thakrak was born the youngest of three triplets. His childhood dream was to be a Layabout, but he was a colossal failure. He moves from town to town, unable to find a place to settle.
Motivation: He is unsatisfied with his job; and expand his business
Ideals: Optimist. Flaws: Ugly. Bonds: Job, Immigrant, Family. Occupation: Slave Trader
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'11") Half-Orc, Chaotic Good (CR 6)
Armor Class 11
Hit Points 35 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 14 (+2) | 11 (+0) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 8000 sp.
Dalgal Graybeard, Male Dwarf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is well dressed, but even with his fine clothing he looks run-down. He has a very tight haircut. His eyes are a pleasant hazel.
Personality: He is overprotective of those who hire his services. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born at the edge of vast plains. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To protect his home; and he is compelled to act according to his religious beliefs
Flaws: Ugly, Secretive. Bonds: Guardian, Nature, Religious. Occupation: Masseuse
Voice: American accent
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 26 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 18 (+4) | 16 (+3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Infernal, Gnome, Ignan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 120 gp.
Beast In the Morning, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a husky man, who wears a green tunic with brown highlights, and long red pants that bunch up around his shoes. He keeps his lavender fur in a pixie cut. His otherwise smooth face is marked with small tiny scars.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: His father raised him in a mountain cabin. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now spends his time doing works of charity.
Motivation: A strong sense of loyalty to Tabaxi people; and he has money and likes to spend it
Ideals: Philantrophist. Flaws: Antagonistic, Racist. Bonds: Has a crush, Nature, Rich. Occupation: Barkeep
Voice: Switch between two voices
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Good (CR 17)
Armor Class 13
Hit Points 96 (17d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 17 (+3) | 12 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +6 / 5d4+0, Ranged +9 / 5d4+3, Grapple +3
Possessions: 900 pp. Aquamarine (200 gp). Tiger eye turquoise (5 gp). Blue quartz (5 gp). Malachite (5 gp). Tiger eye turquoise (5 gp). Jasper (30 gp). Moonstone (30 gp). Deep blue spinel (200 gp). Star rose quartz (30 gp). Violet garnet (200 gp). Banded agate (5 gp). Freshwater pearl (5 gp). 1 Medium magic item. 1 Medium magic item.
Valafar Bedlam, Male Tiefling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears long strands of sapphire and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His dark red hair is thinning but still full. He is baby faced.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. A true patriot, Valafar would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His mother was a mechanic, and taught him how to fix just about anything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Many dire rats want him driven away.
Ideals: Persistence. Flaws: Mundane. Bonds: Rich, Enemies, Military. Occupation: Knight
Voice: Stutters
Attributes [hide]
Medium (5'3") Tiefling, Neutral Good (CR 4)
Armor Class 13
Hit Points 18 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 12 (+1) | 19 (+4) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll, Aquan, Celestial, Ignan
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
