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NPC Generator

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Advanced [show]


Igden Musgraben, Male Gnome [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty pastel coat over it. His auburn hair is styled in orderly dreadlocks. His eyes are green and catlike.

Personality: He is calm most of the time but flees social interaction. He also hits on women, regardless of circumstances.

History: Born to a poor family in the city he treasured whatever gifts he got. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Wants a kiss; and he's in love

Flaws: Ugly, Shy. Bonds: Has a crush, Poor, Adventurer. Occupation: Beggar

Voice: Sighs a lot, exhausted

Attributes [hide]

Igden Musgraben, Male Gnome Expert 4
Small (3'8") Gnome, Chaotic Good (CR 4)
Armor Class 13
Hit Points 32 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)11 (+0) 11 (+0)14 (+2)
Skills Religion +2, Stealth +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. Aquamarine (500 gp). 1 Hourglass. 1 Masterwork Thieves’ tools. 1 Good lock.


Social Check DCs


Percival Pinkerton, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a black suit, brown shirt, and green tie. He is portly but not overly obese. He wears his red hair down. His thin eyebrows rest above his beady violet eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Over the years he perfected his riding and shooting skills. He has drifted from career to career and currently works as a Sculptor.

Motivation: To be a Miller again.

Flaws: Ugly. Bonds: Job, Religious, Military, Nature. Occupation: Sculptor

Voice: Speaks with a cold

Attributes [hide]

Percival Pinkerton, Male Human Adept 1
Medium (6'3") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)15 (+2) 17 (+3)11 (+0)
Skills Nature +4, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Ignan, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 120 gp.


Social Check DCs


Mormog Byron, Male Half-Orc [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. He has a tattooed face.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. Energy wise he seems alert and responsive.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Mason arts, while his father instructed him in etiquette, music and courtly manner. Mormog was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Mormog decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has been a successful dealer in antiques buying low and selling high.

Motivation: He wants revenge against dire rats; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Professionalism, Entrepeneur. Bonds: Rich, Attractive, Criminal record, Enemies. Occupation: Mason

Voice: Soft and melodious

Attributes [hide]

Mormog Byron, Male Half-Orc Aristocrat 1
Medium (6'3") Half-Orc, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)8 (-1) 14 (+2)10 (+0)
Skills History +1, Survival +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 120 gp.


Social Check DCs


Koeth Ariessus, Male Elf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a robe, a symbol of his god around his neck, and a pickaxe on his belt. His tied-back hair is red. His eyes are likewise green.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: A powerful wizard made him what he is. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered drow who tried to eat his hand. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Koeth fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Antagonistic. Bonds: Enemies, Mentor. Occupation: Armorer

Voice: Dutch accent

Attributes [hide]

Koeth Ariessus, Male Elf Druid 12
Medium (4'9") Elf, Lawful Evil (CR 12)
Armor Class 13
Hit Points 59 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)13 (+1) 14 (+2)12 (+1)
Skills Deception +5, Survival +6
Senses Passive Perception 12
Languages Common, Elven, Halfling
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1465443

Possessions: 200 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Wymar Aloro, Male Half-Elf [Permalink]

Personal [hide]

Description: This dark-skinned male wears professional attire. He is tall, broad shouldered and powerfully built. He keeps his brown hair in a flapper bob. His gray eyes peer out from beneath his broad violet hat.

Personality: He is fixated on the number 4. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Further he is a bit of a stoner and is frequently out of it.

History: Born in the south to a Sellsword, Wymar learned a great deal about his father's area of expertise. From his teen years he was always beautiful and desirable, so people have always doted on him. He then took over the family business and is one of the better Sellsword for hire.

Motivation: He is unsatisfied with his job; and he is not mentally stable, and does not behave rationally

Flaws: Insane, Addict. Bonds: Attractive, Job. Occupation: Sellsword

Voice: Draws out vowels

Attributes [hide]

Wymar Aloro, Male Half-Elf Adept 14
Medium (4'11") Half-Elf, Neutral Good (CR 14)
Armor Class 12
Hit Points 56 (14d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)14 (+2) 11 (+0)14 (+2)
Skills Athletics +6, Medicine +5
Senses Passive Perception 10
Languages Common, Elven, Gnome, Celestial
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333

Possessions: 6000 gp. 1 Medium magic item.


Social Check DCs

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