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NPC Generator

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Advanced [show]


Immeral Tealeaf, Male Half-Elf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a simple burlap shirt and baggy pants. He conceals his scythe with his veritable burlap sack of a shirt. He is bald on top and has large silver tufts of hair around his ears. His brown eyes lackadaisically let the world flow into them.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. The war was a terrible time for him, and Immeral does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born blind and as such lacked many opportunities for work. While he appears to be a normal Half-Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is not mentally stable, and does not behave rationally; and he feels kind of lost in life

Flaws: Ugly, Depressed, Disease, Insane. Bonds: Military. Occupation: Mayor

Voice: Rhymes sentences (sorry)

Attributes [hide]

Immeral Tealeaf, Male Half-Elf Sorcerer 2
Medium (5'1") Half-Elf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)11 (+0) 11 (+0)11 (+0)
Skills Deception +2, History +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 140 gp. 1 Chain shirt.


Social Check DCs


Grisha Ashton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He very much looks the part of a Navigator. His silver hair is cut short with large spiked bangs in the front. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born on a small isolated farm. Like his mother and his sister before him, after school he went straight into learning to become a Navigator. He has achieved small success as a Navigator.

Motivation: Wants to work out more often.

Ideals: Athletic, Justice. Flaws: Fearful. Bonds: Job, Nature. Occupation: Navigator

Voice: Prounounces S like Z

Attributes [hide]

Grisha Ashton, Male Half-Orc Adept 17
Medium (6'8") Half-Orc, Chaotic Good (CR 17)
Armor Class 11
Hit Points 103 (17d6)
Speed 30 ft.
STRDEXCONINTWISCHA
21 (+5)13 (+1) 15 (+2)12 (+1) 13 (+1)13 (+1)
Skills Performance +7, Stealth +7
Senses Passive Perception 11
Languages Common, Orc, Giant
Attacks Melee +11 / 5d4+5, Ranged +7 / 5d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153333

Possessions: 9000 gp. Large well-done wool tapestry (400 gp). Large well-done wool tapestry (400 gp). Jeweled electrum ring (3000 gp). Gold and topaz bottle stopper cork (900 gp). Solid gold idol (600 gp). A life-sized copper and silver statuette of a cockatrice. (20 gp). Brass mug with jade inlays (400 gp). A miniature golden chest with tiny emeralds lining the top (150 gp). A necklace of small pink pearls (4000 gp). Fire opal pendant on a fine gold chain (1200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Gold and topaz bottle stopper cork (900 gp). Fire opal pendant on a fine gold chain (1200 gp).


Social Check DCs


Rivaan Fharngnarthnost, Male Dragonborn [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He dresses in yellow turtlenecks beneath a grey coat with violet slacks. Beneath his clothing is a huge mess of scar tissue. His crest is blue and curly. His ears are large.

Personality: He acts crazy and hedonistic. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. He was granted divine powers by his dying brother.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and someone believes him a fraud

Ideals: Gifted. Flaws: Ugly, Hedonist. Bonds: Slave, Enemies. Occupation: Jeweler

Voice: Low and grunting

Attributes [hide]

Rivaan Fharngnarthnost, Male Dragonborn Rogue 5
Medium (6'7") Dragonborn, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 37 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 16 (+3)9 (-1) 13 (+1)13 (+1)
Skills Performance +4, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 500 gp. Zircon (70 gp).


Social Check DCs


Melech Aid, Male Tiefling [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'0" has a big stupid grin on his face most of the time. He wears silk and lounges about seductively. He keeps his long white hair kept up in a rat tail. His gold eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Melech lived on a farm with his father, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Due to his spouse's obsession with being a Barrister they were divorced and he won custody of their daughter. He worked as a Armorer, and he later adopted a second daughter.

Motivation: He has passion for adventuring and risk; and he desires power and/or immortality

Flaws: Addict, Sensitive. Bonds: Attractive, Adventurer, Family. Occupation: Armorer

Voice: Complex vocabulary, royal

Attributes [hide]

Melech Aid, Male Tiefling Commoner 10
Medium (6'0") Tiefling, Neutral Good (CR 10)
Armor Class 13
Hit Points 27 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 11 (+0)11 (+0) 10 (+0)15 (+2)
Skills Arcana +4, Sleight of Hand +7
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3

Possessions: 70 pp. Azurite (12 gp). Zircon (80 gp). Fire opal (1500 gp). Coral (100 gp). Golden yellow topaz (300 gp). Deep blue spinel (300 gp). Banded agate (12 gp). Jasper (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ombul Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His brown hair is knotted and matted. His face is scarred and worn.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Ombul hails from a village terrorized by goblins. Ombul liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Ugly. Bonds: Immigrant, Enemies, Nature. Occupation: Scribe

Voice: Rhymes sentences (sorry)

Attributes [hide]

Ombul Sunmeadow, Male Halfling Fighter 6
Small (3'3") Halfling, Lawful Evil (CR 6)
Armor Class 12
Hit Points 45 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)11 (+0) 8 (-1)12 (+1)
Skills Athletics +5, Stealth +4
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +4

Possessions: 30000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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