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NPC Generator

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Advanced [show]


Theobald Altham, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears an entirely grey suit with green socks and a vest with buckled shoes. His hair is long and blonde with streaks of red, and is pulled back with small grey clips. His beard is red, braided, and well cared for. His face is scarred and worn.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: His mother raised him in a mountain cabin. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Gifted. Flaws: Ugly, Insomniac. Bonds: Nature, Family. Occupation: Body Guard

Voice: Whispers

Attributes [hide]

Theobald Altham, Male Human Druid 2
Medium (5'3") Human, Neutral Good (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)12 (+1) 10 (+0)17 (+3)
Skills Performance +5, Stealth +3
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 600 sp.


Social Check DCs


Eiravel Arnuanna, Male Elf [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and sports black clothing, slightly heavier than average wear. His skin is also unnaturally pale. His white hair is lengthy. His face is scarred and worn.

Personality: He is irascible and easily irritated. He also is a firm believer in the manly ideal.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Spy arts, while his father instructed him in etiquette, music and courtly manner. There was a wharf not far from home where he often wandered off to fish. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure.

Flaws: Ugly, Antagonistic, Impulsive. Bonds: Rich, Nature. Occupation: Spy

Voice: Dutch accent

Attributes [hide]

Eiravel Arnuanna, Male Elf Paladin 3
Medium (5'1") Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 6 (-2)14 (+2) 13 (+1)14 (+2)
Skills Persuasion +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Elven, Aquan, Orc
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Trym Upton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears very tight pants and wife beaters, though occasionally he sports a pastel coat. His chestnut hair is styled in orderly dreadlocks. His violet eyes lackadaisically let the world flow into them.

Personality: He is fixated on the number 100. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is able to make almost anything out of random pieces of junk.

History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To protect his home; and he is content

Ideals: Gifted. Flaws: Insane, Mundane. Bonds: Rich, Guardian. Occupation: Fletcher

Voice: Australian accent

Attributes [hide]

Trym Upton, Male Human Commoner 8
Medium (6'1") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 23 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)17 (+3) 16 (+3)15 (+2)
Skills Intimidation +5, Stealth +5
Senses Passive Perception 13
Languages Common, Abyssal, Druidic, Gnoll
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2

Possessions: 6000 sp. Chrysoprase (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lance Langston, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of magic around his neck, and a sai on his belt. His attire stands in sharp contrast to his sai, which is beautifully polished and possesses an ornate carving of a card on it. He wears a deerstalker hat to hide his balding. His gray unseeing eyes seem to look past you.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He pushes his goals aggressively. He is also a coward if confronted.

History: Lance was born the youngest of three triplets. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Due to his spouse's obsession with being a Roofer they were divorced and he won custody of their daughter. He worked as a Herbalist, and he later adopted a second daughter.

Motivation: His relatives are trying to arrange a marriage; and an old rival family wants him found

Ideals: Fighting. Flaws: Disease, Ugly, Fearful. Bonds: Family. Occupation: Herbalist

Voice: Spits and sputters

Attributes [hide]

Lance Langston, Male Human Bard 1
Medium (6'2") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 12 (+1)12 (+1) 14 (+2)12 (+1)
Skills History +3, Survival +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11200

Possessions: 30 gp. Lapis lazuli (10 gp).


Social Check DCs


Medrash Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His crest is greying and his face has many wrinkles. His ears are large.

Personality: He never swears and excessively uses polite adverbs when speaking. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born a particularly ugly child, much to the horror of his parents. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has a crush on the local Marshal; and he desires power and/or immortality

Ideals: Optimist. Flaws: Ugly. Bonds: Has a crush, Adventurer. Occupation: Shepherd

Voice: Slurs words

Attributes [hide]

Medrash Xephyrbahnor, Male Dragonborn Warlock 8
Medium (6'5") Dragonborn, Lawful Evil (CR 8)
Armor Class 11
Hit Points 49 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 13 (+1)15 (+2) 10 (+0)20 (+5)
Skills Animal Handling +3, Performance +8
Senses Passive Perception 10
Languages Common, Draconic, Gnome
Attacks Melee +7 / 2d10+4, Ranged +4 / 2d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322220

Possessions: 1500 gp. Golden yellow topaz (200 gp). Eye agate (15 gp). Tiger eye turquoise (15 gp). Star rose quartz (30 gp). Emerald (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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