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NPC Generator

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Advanced [show]


Arumawann Welber, Male Gnome [Permalink]

Personal [hide]

Description: He prefers to wear flannel. His black hair is kept up in a ponytail inside a broad hat. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has a small toy that he constantly fidgets with.

History: Born in the west to a Locksmith, Arumawann learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Locksmith. He left for the west, certain he would find work there.

Motivation: Marry his brother to traveling adventurers; and he is unsatisfied with his job

Ideals: Philantrophist. Flaws: Addict. Bonds: Job, Immigrant, Family. Occupation: Locksmith

Voice: Puts emphasis on the wrong words

Attributes [hide]

Arumawann Welber, Male Gnome Barbarian 8
Small (3'5") Gnome, Chaotic Good (CR 8)
Armor Class 13
Hit Points 53 (8d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)13 (+1) 14 (+2)14 (+2)
Skills Acrobatics +5, Nature +4
Senses Passive Perception 12
Languages Common, Gnome, Infernal
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +4

Possessions: 60000 cp. Old masterpiece painting (1700 gp). Gold dragon comb with red garnet eye (1600 gp). 1 Minor magic item.


Social Check DCs


Adrik Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has shaved his head bald. His eyes are hazel and he is always smoking a pipe.

Personality: This man loves music and to teach people music more than just about anything. He invites people to come help in his community garden.

History: Adrik was raised in a hard working conservative environment. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He tends to his Glassblower job now, and dutifully fulfills any obligations he has.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Athletic, Artistic, Philantrophist. Bonds: Job, Debt. Occupation: Glassblower

Voice: Whispers

Attributes [hide]

Adrik Balderk, Male Dwarf Commoner 2
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)10 (+0) 10 (+0)6 (-2)
Skills Acrobatics +2, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 370 gp. 1 Masterwork Common Melee.


Social Check DCs


Damakos Charisma, Male Tiefling [Permalink]

Personal [hide]

Description: This tall, slender man prefers to wear flannel. He wears a top hat to cover his moderate length blue hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gold eyes.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He works hard and plays hard.

History: Born in a small village he learned the ways of the warrior from his father. He has had some formal poetry training, and achieved minor success. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Damakos fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To pay off his debts; and his religion dominates his actions

Ideals: Disciplined, Fighting, Artistic. Flaws: Hedonist. Bonds: Attractive. Occupation: Dyer

Voice: Hissing voice

Attributes [hide]

Damakos Charisma, Male Tiefling Sorcerer 13
Medium (5'2") Tiefling, True Neutral (CR 13)
Armor Class 12
Hit Points 49 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 12 (+1)16 (+3) 15 (+2)19 (+4)
Skills Arcana +7, Persuasion +8
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal, Celestial
Attacks Melee +7 / 4d4+3, Ranged +6 / 4d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156666664

Possessions: 1000 pp. Old masterpiece painting (1300 gp). Fire opal pendant on a fine gold chain (1300 gp). Jeweled electrum ring (8000 gp). Silver comb with moonstones (500 gp). Brass mug with jade inlays (500 gp). Large well-done wool tapestry (500 gp). A necklace of small pink pearls (2000 gp). Jeweled electrum ring (8000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Uthemar Berevan, Male Half-Elf [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears a worn and beaten armor. His skin is also unnaturally pale. His hair is always cut to a buzz. He wears large thick round spectacles.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He always tries to repair and not replace. It was this mentality that drove him into the Butcher business.

History: The child of southern immigrants he idolized his mother. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: To reunite with his absent mother; and he loathes his own lifestyle

Ideals: Persistence. Flaws: Ugly, Depressed. Bonds: Immigrant, Family. Occupation: Butcher

Voice: Hissing voice

Attributes [hide]

Uthemar Berevan, Male Half-Elf Aristocrat 13
Medium (5'7") Half-Elf, Neutral Good (CR 13)
Armor Class 11
Hit Points 85 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)11 (+0) 18 (+4)18 (+4)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +7 / 4d4+3, Ranged +5 / 4d4+1, Grapple +5

Possessions: 1000 gp. A life-sized copper and silver statuette of a cockatrice. (20 gp). Golden circlet with four aquamarines (2000 gp). A roughly beaten golden orb (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Geoffrey Gracey, Male Half-Elf [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His top hat is riddled with cuts and holes. His eyes are brown and beady.

Personality: He is fixated on the number 21. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He plays an instrument quite well.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Navigator work with an outfit from a few towns over. Navigator work suited him well, and with each successful project, he earned more gold and more respect from his peers. He is untrained/undisciplined, which makes him dangerous.

Motivation: Balancing his hectic life and new Navigator responsibilities is difficult; and expand his business

Ideals: Artistic, Gifted. Flaws: Ugly, Insane. Bonds: Job. Occupation: Navigator

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Geoffrey Gracey, Male Half-Elf Warlock 3
Medium (5'11") Half-Elf, Neutral Good (CR 3)
Armor Class 14
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 12 (+1)14 (+2) 15 (+2)9 (-1)
Skills Nature +4, Religion +4
Senses Passive Perception 12
Languages Common, Elven, Gnome, Aquan
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222200

Possessions: 5000 cp. Chrysoberyl (70 gp). Violet garnet (200 gp).


Social Check DCs

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