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Advanced [show]


Umpen Gobblefirn, Male Gnome [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His brown hair has been sun bleached extensively. He has a tattooed face.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born in the north. When Umpen reached his early adolescence his Gnome father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He is searching for what he claims is his rightful reward.

Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality

Flaws: Shy. Bonds: Adventurer, Rich, Immigrant, Military. Occupation: Mortician

Voice: Nasally tone

Attributes [hide]

Umpen Gobblefirn, Male Gnome Wizard 1
Small (3'3") Gnome, Neutral Evil (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)13 (+1) 14 (+2)11 (+0)
Skills Acrobatics +5, Performance +2
Senses Passive Perception 12
Languages Common, Gnome, Giant
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 300 sp.


Social Check DCs


Burgell Musgraben, Male Gnome [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a tight fitting tan shirt and pants. He wears a small hat to cover his moderate length chestnut hair. He wears a mask on his face.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. A friendly and beautiful Gnome, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Born in a small village he learned the ways of the warrior from his father. Burgell liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his old friends; and he desires power and/or immortality

Ideals: Fighting. Bonds: Immigrant, Adventurer, Attractive, Nature. Occupation: Knight

Voice: Pirate accent

Attributes [hide]

Burgell Musgraben, Male Gnome Cleric 4
Small (3'6") Gnome, Lawful Neutral (CR 4)
Armor Class 15
Hit Points 27 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 16 (+3)17 (+3) 13 (+1)15 (+2)
Skills Animal Handling +3, Performance +4
Senses Passive Perception 11
Languages Common, Gnome, Druidic, Terran, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: Sard (40 gp). Eye agate (4 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Dagger In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is perpetually draped in fineries, but all of this concealed by his earthly robes.. He is muscular with a powerful set of arms. His fur is gray, silky, and of moderate length. His fierce hazel eyes like to dwell on things.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Dagger was born in the west. At a young age he loved to build and create. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero

Ideals: Persistence, Fighting. Flaws: Antagonistic. Bonds: Attractive, Adventurer. Occupation: Fortune-teller

Voice: Low and grunting

Attributes [hide]

Dagger In the Storm, Male Tabaxi Ranger 1
Medium (6'10") Tabaxi, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)9 (-1) 12 (+1)10 (+0)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: Just what you see.


Social Check DCs


Bathin Covert, Male Tiefling [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He is typically in his Scribe uniform. Beneath his clothing is a huge mess of scar tissue. His brown hair is lengthy and is close to two feet long. His half smiles and red eyes are beguiling and draw you in.

Personality: He speaks before he thinks and is too direct. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He got into the Scribe business at a young age. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He ran away from his former home and has been making his living as a Scribe for the past few years.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Ideals: Philantrophist. Flaws: Impulsive. Bonds: Job, Slave, Attractive. Occupation: Scribe

Voice: Middle-eastern accent

Attributes [hide]

Bathin Covert, Male Tiefling Druid 12
Medium (5'5") Tiefling, Lawful Evil (CR 12)
Armor Class 13
Hit Points 60 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 11 (+0)14 (+2) 14 (+2)17 (+3)
Skills Intimidation +7, Stealth +7
Senses Passive Perception 12
Languages Common, Abyssal, Undercommon
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1465443

Possessions: 1000 gp.


Social Check DCs


Riardon Xistsrith, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is dressed in earthy colors with a blue and yellow handkerchief worn on his left side, and sports empty pouches on his belt. His white hair is lengthy. He has a tattooed face.

Personality: He is a Gardener first and foremost. He believes firmly that knowledge should be universal. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He got into the Gardener business at a young age. He was an apprentice working in his father's forge. In the meantime he has taken over work as a Gardener and occasionally as a mercenary.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Flaws: Fearful. Bonds: Job, Adventurer. Occupation: Gardener

Voice: Excited and jittery

Attributes [hide]

Riardon Xistsrith, Male Half-Elf Rogue 13
Medium (5'0") Half-Elf, Chaotic Good (CR 13)
Armor Class 13
Hit Points 61 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)8 (-1) 12 (+1)11 (+0)
Skills Animal Handling +5, Religion +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 4d4+2, Ranged +7 / 4d4+3, Grapple +3

Possessions: 2000 gp. Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). Gold music box (2000 gp). 1 Medium magic item.


Social Check DCs

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