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NPC Generator

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Advanced [show]


Osco Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His black hair is long and unkept. He is baby faced.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. As long as the job gets done he does not care how it got done.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels the way he acts is they only way to get by in the world; and he wants nothing more than to rejoin the army

Ideals: Professionalism, Impeccable. Flaws: Ugly, Antagonistic. Bonds: Military. Occupation: Dilettante

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Osco Greenbottle, Male Halfling Paladin 6
Small (2'11") Halfling, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 43 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 12 (+1)14 (+2) 12 (+1)13 (+1)
Skills Investigation +5, Medicine +4
Senses Passive Perception 11
Languages Common, Halfling, Gnoll, Aquan
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 600 gp. Chrysoberyl (140 gp). Red garnet (140 gp). Banded agate (12 gp).


Social Check DCs


Hadarai Iranapha, Male Half-Elf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a green armored body suit, with a simple red line shooting up and back down. His blonde hair is drawn into a tight pony tail with a cross scrunchie. His eyes are violet and he is always smoking a pipe.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Hadarai was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wishes to resurrect an old love; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Ugly. Bonds: In love, Poor. Occupation: Unemployed

Voice: Can't modulate volume

Attributes [hide]

Hadarai Iranapha, Male Half-Elf Expert 14
Medium (5'5") Half-Elf, Neutral Good (CR 14)
Armor Class 12
Hit Points 84 (14d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)12 (+1) 12 (+1)15 (+2)
Skills Athletics +5, Medicine +6
Senses Passive Perception 11
Languages Common, Elven, Draconic
Attacks Melee +5 / 4d6+0, Ranged +7 / 4d6+2, Grapple +6

Possessions: 1000 gp. Embroidered silk and velvet mantle with numerous moonstones (1800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Solid gold idol (1100 gp). Silver chalice with lapis lazuli gems (130 gp). Eyepatch with mock eye of sapphire and moonstone (1600 gp). Solid gold idol (1100 gp).


Social Check DCs


Leaf In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep black leather and dull brown iron scale mail. He has wavy cinnamon fur. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To be a Blacksmith again; and expand his business

Flaws: Greedy, Antagonistic. Bonds: Adventurer, Criminal record, Job. Occupation: Shoemaker

Voice: Low and grunting

Attributes [hide]

Leaf In Woods, Male Tabaxi Monk 8
Medium (5'6") Tabaxi, True Neutral (CR 8)
Armor Class 11
Hit Points 59 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)12 (+1) 13 (+1)13 (+1)
Skills Sleight of Hand +4, Survival +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: 1500 gp.


Social Check DCs


Mamnen Absence, Male Tiefling [Permalink]

Personal [hide]

Description: He wears black painted combat armor at almost all times, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'2" when asserting himself. He has dyed his greying purple hair a little too much giving a sharp purple color. His ears are large.

Personality: Mamnen speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a logical person and will generally grow upset if things defy logic and science.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Sculptor arts, while his mother instructed him in etiquette, music and courtly manner. His father had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Impeccable, Logical. Flaws: Ugly. Bonds: Rich. Occupation: Sculptor

Voice: Speaks with squeezed throat

Attributes [hide]

Mamnen Absence, Male Tiefling Cleric 8
Medium (6'2") Tiefling, Neutral Good (CR 8)
Armor Class 12
Hit Points 56 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)12 (+1) 9 (-1)15 (+2)
Skills Animal Handling +2, Nature +4
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 150 pp.


Social Check DCs


Alberich Trollbleeder, Male Dwarf [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He is bristling with hidden weapons, mostly hammers and shortspears. His white hair is unkempt and raggedy. His eyes, though not visible through his cowl, are gray.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He got into the Bellfounder business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bellfounder work with an outfit from a few towns over. Bellfounder work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Masseuse, but doesn't like to broadcast it.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has comitted a past crime that haunts him to this day

Ideals: Persistence. Flaws: Ugly. Bonds: Poor, Criminal record, Religious, Job. Occupation: Bellfounder

Voice: Sighs a lot, exhausted

Attributes [hide]

Alberich Trollbleeder, Male Dwarf Aristocrat 12
Medium (4'5") Dwarf, True Neutral (CR 12)
Armor Class 11
Hit Points 67 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)15 (+2) 11 (+0)13 (+1)
Skills Perception +4, Persuasion +5
Senses Passive Perception 15
Languages Common, Dwarven, Sylvan, Orc
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1

Possessions: 4000 gp. Golden yellow topaz (1600 gp). White opal (1000 gp). Amber (40 gp). Amber (40 gp). Silver pearl (40 gp). Bloodstone (70 gp). Malachite (15 gp). Rhodochrosite (15 gp). Aquamarine (1600 gp). Freshwater pearl (15 gp).


Social Check DCs

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