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Advanced [show]


Karash Thorpe, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His skin is fair and his fingers are delicate and long. His hair is greying and his face has many wrinkles. He has a dull look in his violet eyes.

Personality: He is fixated on the number 10. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born into a rich family. Cursed with vampirism at a very young age, Karash has worked very hard to control his curse. He has built up a small fortune and can afford his own way.

Motivation: To pay off his debts; and he is not mentally stable, and does not behave rationally

Ideals: Joker. Flaws: Insane, Disease. Bonds: Rich, Debt. Occupation: Seamstress

Voice: Aggressive tone

Attributes [hide]

Karash Thorpe, Male Half-Orc Sorcerer 5
Medium (5'3") Half-Orc, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 23 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)7 (-2) 13 (+1)14 (+2)
Skills Medicine +4, Survival +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 20000 cp.


Social Check DCs


Lûgnak Tyndall, Male Half-Orc [Permalink]

Personal [hide]

Description: This man wears a tan deerstalker hat and tan clothes. He is muscular with a powerful set of arms. His brown hair is braided into rings. He has a dull look in his blue eyes.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is frequently practicing swordplay.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Mercenary arts, while his mother instructed him in etiquette, music and courtly manner. When Lûgnak reached his early adolescence his Half-Orc father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He struck the Mercenary job and began his own company from there.

Motivation: His spouse's relatives view him with great suspicion; and he is greedy

Ideals: Optimist. Bonds: Military, Rich, Job, Family. Occupation: Mercenary

Voice: Ums and uhs a lot

Attributes [hide]

Lûgnak Tyndall, Male Half-Orc Warlock 4
Medium (5'8") Half-Orc, Neutral Evil (CR 4)
Armor Class 14
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 13 (+1)10 (+0) 11 (+0)13 (+1)
Skills Insight +2, Investigation +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 500 gp.


Social Check DCs


Ekemon Lithe, Male Tiefling [Permalink]

Personal [hide]

Description: 5'5" and lanky with angular features, he is an attractive figure. He is wearing colorful clothing, dressed as a Ruler. He has styled his chestnut hair well, parting it to the right. He wears round tiny glasses practically rammed into his face.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He does not believe in violence as a means to an end. He is a dedicated Ruler but believes his peers are too gung-ho.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Ekemon abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better world.

Motivation: He feels the way he acts is they only way to get by in the world; and meet up once more with his childhood friend

Ideals: Pacifist, Impeccable. Flaws: Shy, Antagonistic. Bonds: Attractive, Adventurer. Occupation: Ruler

Voice: Sore throat, cough

Attributes [hide]

Ekemon Lithe, Male Tiefling Rogue 14
Medium (5'5") Tiefling, Chaotic Good (CR 14)
Armor Class 12
Hit Points 80 (14d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 15 (+2)13 (+1) 11 (+0)16 (+3)
Skills Nature +6, Persuasion +8
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 4d6-1, Ranged +7 / 4d6+2, Grapple +2

Possessions: 1000 gp. Rhodochrosite (8 gp). Jade (50 gp). Aquamarine (800 gp). Amber (50 gp). Sardonyx (20 gp). Lapis lazuli (8 gp). Jasper (20 gp). Brown-green garnet (50 gp). Brown-green garnet (50 gp). Rhodochrosite (8 gp). Aquamarine (800 gp).


Social Check DCs


Pelt Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears suspenders and pastel workpants. His shirt is brown, and he wears a heavy pastel leather apron most of the time. He carries with him a set of spears on his belt, each one with a jet on the hilt. His fur, while still mostly beige, has prominent grey streaks. His eyes are copper and he is always smoking a pipe.

Personality: Pelt wants to be seen as a stoic, levelheaded, noble Rogue, so he tries to act the part. He does a good job, for the most part... He also hits on women, regardless of circumstances.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Pelt fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His religion dominates his actions; and he would like to get married and retire

Ideals: Fighting, Disciplined. Bonds: Has a crush, Religious, Mentor. Occupation: Baker

Voice: Low rumbling, strings words together

Attributes [hide]

Pelt Thunder, Male Tabaxi Rogue 10
Medium (5'0") Tabaxi, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 63 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 16 (+3)15 (+2) 15 (+2)11 (+0)
Skills Arcana +6, Medicine +6
Senses Passive Perception 12
Languages Common, Halfling, Undercommon
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3

Possessions: Bloodstone (60 gp). Lapis lazuli (9 gp). Amber (120 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fonkin Gummen, Male Gnome [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears a colorful flower in his golden hair. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born in a small village he learned the ways of the warrior from his mother. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Fonkin fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To clean up the streets; and retire the richest man in the north

Ideals: Fighting, Athletic, Entrepeneur. Bonds: Attractive, Guardian. Occupation: Roofer

Voice: Mumbles to self between sentences

Attributes [hide]

Fonkin Gummen, Male Gnome Paladin 4
Small (3'6") Gnome, Chaotic Good (CR 4)
Armor Class 10
Hit Points 38 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 14 (+2)13 (+1) 11 (+0)16 (+3)
Skills Deception +5, Intimidation +5
Senses Passive Perception 10
Languages Common, Gnome, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 40 pp.


Social Check DCs

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