Cloak Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. His fur, while still mostly gray, has prominent grey streaks. His eyes are a pleasant green.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He uses divination through singing.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered illithids who tried to eat his hand. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Someone believes him a fraud; and many illithids want him driven away
Ideals: Gifted. Bonds: Enemies, Military. Occupation: Animal Trainer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Evil (CR 10)
Armor Class 12
Hit Points 50 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +6
Possessions: 1900 gp. A delicate brass dragon egg (50 gp). Black velvet mask with numerous citrines (110 gp).
Baradad Ghaallixirn, Male Dragonborn [Permalink]
Personal [hide]
Description: He dresses like a well dressed Shepherd does, and he perpetually has his bow ready. His gold crest is kept up in a ponytail inside a broad hat. His eyes are likewise red.
Personality: Always inclined to offer people food he seems plenty friendly. He receives visions of the future at random moments
History: When he was but 6 years old his parents immigrated from the west. Like his father and his sister before him, after school he went straight into learning to become a Shepherd. He tends to his Shepherd job now, and dutifully fulfills any obligations he has.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Fighting, Philantrophist, Gifted. Bonds: Job, Immigrant. Occupation: Shepherd
Voice: Slow speaker
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 12 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 13 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 | 0 |
Possessions: 200 gp. 1 Minor magic item.
Taklinn Fallack, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a blue small hat and blue clothes. His hair is long and blonde with streaks of white, and is pulled back with small blue clips. His beard is white, braided, and well cared for. He has gray eyes and a blue hat with a yellow feather.
Personality: Taklinn is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.
History: From birth he was tutored by a cruel and relentless mentor. Taklinn abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Wishes to resurrect an old love; and he desires power and/or immortality
Ideals: Extrovert, Artistic. Bonds: Family, Mentor, Adventurer, In love. Occupation: Herbalist
Voice: Old Prospector
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 12 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 500 sp.
Hoshgrish Crawford, Male Half-Orc [Permalink]
Personal [hide]
Description: Standing 6'4", this man wears many layers of old clothing at all times. His golden hair is drawn into a tight pony tail with a card scrunchie. He wears crescent spectacles with a black brim.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Hoshgrish was raised in a hard working conservative environment. His childhood dream was to be a Apothecary, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To reunite with his old friends.
Flaws: Ugly, Antagonistic. Bonds: Poor, Has a crush, Adventurer, Job. Occupation: Knight
Voice: Farmer accent
Attributes [hide]
Medium (6'4") Half-Orc, Lawful Evil (CR 4)
Armor Class 11
Hit Points 33 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 13 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc, Goblin
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. 1 Masterwork studded leather.
Ghûra Harlow, Male Half-Orc [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears a yellow tunic with green highlights, and long black pants that bunch up around his shoes. His hair is black and very short. His eyes are gray.
Personality: Aggressive, abrasive, and angry, Ghûra embodies much of what other species detest in the Half-Orcs. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He has chosen to use the inheritance that was left to him frivolously. Being a Fortune-teller kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: To be a Architect again; and sabotage a competitor
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Criminal record, Rich, Job. Occupation: Fortune-teller
Voice: Stutters
Attributes [hide]
Medium (6'9") Half-Orc, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 15 (+2) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Orc, Celestial, Draconic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 3000 sp. 1 Superior lock. 1 Magnifying glass. 1 Good lock.
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